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@ -70,26 +70,37 @@ If you want to use the program without using the GUI, you can edit `/tools/headl
* 🟢 **Transition to ray-based voxelisation**
* 🟢 **Dithering**
0.5
* ⚪ Support for simplifying complex meshes
[0.5](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.5-alpha)
* 🟢 **Load custom block palettes and texture atlases**
* Added custom tool scripts for building atlases and palettes
* 🟢 **Major refactor for extendibility**
* New interfaces: IImporter, IVoxeliser, IBlockAssigner, IExporter
* 🟢 **QoL editor impovements**
* Switch between Mesh/Voxel Mesh/Block Mesh rendering, zoom accessibility options, camera translation/centreing
* Debug draw options: grid, wireframe, normal, voxel algorithm debug
* 🟢 **Headless launch option**
* 🟢 **New voxelising algorithms**
* Normal-corrected ray-based (NCRB)
* BVH-accelerated ray-based
* 🟢 **Optimise construction of voxel mesh vertex buffers**
* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
0.6
* ⚪ Support for simplifying complex meshes
* 🟡 Web workers (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
* Progress bar
* Prevent UI hanging
* 🟢 **Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)**
* ⚪ Alpha support
* Alpha texture maps
* Transparent blocks
* ⚪ Export to .nbt (structure blocks)
* ⚪ Import from .gltf
* ⚪ Importers for .fbx and .gltf
* ⚪ Exporters for .nbt (structure blocks)
0.6
0.7
* ⚪ Node.js C++ addons
* ⚪ Block painting
* ⚪ Building guides
* ⚪ Slice viewer
* ⚪ .fbx import support
* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
## Disclaimer