From e1753fc4af874d160d62d0f8790984081068a5a2 Mon Sep 17 00:00:00 2001 From: Lucas Dower <43851835+LucasDower@users.noreply.github.com> Date: Sun, 14 Nov 2021 13:32:41 +0000 Subject: [PATCH] Update README.md --- README.md | 58 ++++++++++++++++++++++++++++--------------------------- 1 file changed, 30 insertions(+), 28 deletions(-) diff --git a/README.md b/README.md index 79be61e..3f4906a 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # ObjToSchematic -A tool to convert .obj model files into Minecraft Schematics or [Litematica](https://www.curseforge.com/minecraft/mc-mods/litematica/files). +A visual tool to convert .obj model files into Minecraft Schematics or [Litematica](https://www.curseforge.com/minecraft/mc-mods/litematica/files). ![Preview](/resources/preview3.png) @@ -19,49 +19,51 @@ Support for choosing the block palette is not yet supported. Instead, you can ed # Progress [0.1](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha) -* ✔️ **.json model loading** -* ✔️ **Model voxelisation** -* ✔️ **Optimised voxelisation & rendering overhaul** -* ✔️ **Basic .obj file loader UI** +* 🟢 **.json model loading** +* 🟢 **Model voxelisation** +* 🟢 **Optimised voxelisation & rendering overhaul** +* 🟢 **Basic .obj file loader UI** [0.2](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha) -* ✔️ **Greedy voxel meshing** -* ✔️ **Export to schematic** +* 🟠 **Greedy voxel meshing** (Removed) +* 🟢 **Export to schematic** [0.3](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.3-alpha) -* ✔️ **Faster voxel splitting** -* ✔️ **Ambient occlusion** -* ✔️ **Quality of life** - * ✔️ Model PSR, ✔️ height limit warnings -* ✔️ **.mtl support for block choice** - * ✔️ PNG support, ✔️ JPEG support -* ✔️ **Convert to TypeScript** +* 🟠 **Voxel splitting** (Removed) +* 🟢 **Ambient occlusion** +* 🟢 **Quality of life** + * Model PSR, height limit warnings +* 🟢 **.mtl support for block choice** + * PNG support, JPEG support +* 🟢 **Convert to TypeScript** 0.4 -* ⌛ Block choice exported - * ✔️ **Export to .litematic** +* 🟡 Block choice exported + * Export to .litematic * Export to .nbt (structure blocks) -* Alpha support +* ⚪ Alpha support * Alpha texture maps * Transparent blocks -* ✔️ **Support for non-uniform block models** (i.e. not all sides have same texture e.g. Oak Log, Crafting Table) -* ✔️ **UI Redesign** +* 🟢 **Support for non-uniform block models** (i.e. not all sides have same texture e.g. Oak Log, Crafting Table) +* 🟢 **UI Redesign** * Block palette (choose blocks to export with) * Options for toggling fallable blocks -* Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16) -* Dithering +* ⚪ Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16) +* 🟢 **Optimised ambient occlusion** +* 🟢 **Transition to ray-based voxelisation** +* ⚪ Dithering 0.5 -* ⌛ Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers)) +* 🟡 Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers)) * Progress bar -* Node.js C++ addons +* ⚪ Node.js C++ addons 0.6 -* Block painting -* Building guides -* Slice viewer -* .fbx import support -* Support for non-block models (e.g. slabs, stairs, trapdoors, etc.) +* ⚪ Block painting +* ⚪ Building guides +* ⚪ Slice viewer +* ⚪ .fbx import support +* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.) # Disclaimer :warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.