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https://github.com/LucasDower/ObjToSchematic.git
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Fixed ordered dithering offset
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31f9a93bb1
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@ -16,17 +16,17 @@ export class OrderedDitheringBlockAssigner implements BlockAssigner {
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/** 4x4x4 */
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private static _size = 4;
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private static _threshold = 256/4;
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private static _threshold = 256 / 8;
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private static _mapMatrix = [
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0, 16, 2, 18, 48, 32, 50, 34,
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6, 22, 4, 20, 54, 38, 52, 36,
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24, 40, 26, 42, 8, 56, 10, 58,
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0, 16, 2, 18, 48, 32, 50, 34,
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6, 22, 4, 20, 54, 38, 52, 36,
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24, 40, 26, 42, 8, 56, 10, 58,
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30, 46, 28, 44, 14, 62, 12, 60,
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3, 19, 5, 21, 51, 35, 53, 37,
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1, 17, 7, 23, 49, 33, 55, 39,
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27, 43, 29, 45, 11, 59, 13, 61,
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25, 41, 31, 47, 9, 57, 15, 63
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3, 19, 5, 21, 51, 35, 53, 37,
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1, 17, 7, 23, 49, 33, 55, 39,
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27, 43, 29, 45, 11, 59, 13, 61,
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25, 41, 31, 47, 9, 57, 15, 63
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];
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private _getThresholdValue(x: number, y: number, z: number) {
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@ -34,7 +34,7 @@ export class OrderedDitheringBlockAssigner implements BlockAssigner {
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assert(0 <= x && x < size && 0 <= y && y < size && 0 <= z && z < size)
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const index = (x + (size * y) + (size * size * z));
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assert(0 <= index && index < size * size * size);
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return OrderedDitheringBlockAssigner._mapMatrix[index] / (size * size * size);
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return (OrderedDitheringBlockAssigner._mapMatrix[index] / (size * size * size)) - 0.5;
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}
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assignBlock(voxelColour: RGB, voxelPosition: Vector3): BlockInfo {
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