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https://github.com/LucasDower/ObjToSchematic.git
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Cached createCubeVertices to remove overhead
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@ -32,6 +32,7 @@ class Renderer {
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this._voxelSize = voxelSize;
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this._voxelSizeVector = new Vector3(voxelSize, voxelSize, voxelSize);
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this._cube = twgl.primitives.createCubeVertices(this._voxelSize);
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this._registersOpen = true;
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}
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@ -138,6 +139,7 @@ class Renderer {
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setVoxelSize(voxelSize) {
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this._voxelSize = voxelSize;
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this._voxelSizeVector = new Vector3(voxelSize, voxelSize, voxelSize);
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this._cube = twgl.primitives.createCubeVertices(this._voxelSize);
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}
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_drawDebugRegisters() {
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@ -193,7 +195,15 @@ class Renderer {
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]
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};
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} else {
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let cube = twgl.primitives.createCubeVertices(this._voxelSize);
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let cube = {
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position: new Float32Array(72),
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normal: new Float32Array(72),
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indices: new Float32Array(72)
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};
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cube.position.set(this._cube.position);
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cube.normal.set(this._cube.normal);
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cube.indices.set(this._cube.indices);
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for (let i = 0; i < 72; i += 3) {
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cube.position[i + 0] += centre.x;
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