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Fixed getFaceVisibility
not using west face
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@ -82,7 +82,7 @@ export class VoxelMesh {
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visibility += EFaceVisibility.East;
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}
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if (!this.isOpaqueVoxelAt(Vector3.add(pos, new Vector3(0, 0, -1)))) {
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visibility += EFaceVisibility.South;
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visibility += EFaceVisibility.West;
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}
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return visibility;
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}
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