Fixed previous mesh debug data showing on new mesh

This commit is contained in:
Lucas Dower 2022-03-22 01:54:05 +00:00
parent 16488c260f
commit 3ef32e7a4b

View File

@ -179,6 +179,7 @@ export class Renderer {
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Grid] = DebugGeometryTemplates.grid(true, true, false, 0.25);
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Wireframe] = DebugGeometryTemplates.meshWireframe(mesh, new RGB(0.18, 0.52, 0.89));
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Normals] = DebugGeometryTemplates.meshNormals(mesh, new RGB(0.89, 0.52, 0.18));
delete this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Dev];
this._modelsAvailable = 1;
this.setModelToUse(MeshType.TriangleMesh);