mirror of
https://github.com/LucasDower/ObjToSchematic.git
synced 2025-03-07 14:06:41 +08:00
Fixed previous mesh debug data showing on new mesh
This commit is contained in:
parent
16488c260f
commit
3ef32e7a4b
@ -179,6 +179,7 @@ export class Renderer {
|
||||
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Grid] = DebugGeometryTemplates.grid(true, true, false, 0.25);
|
||||
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Wireframe] = DebugGeometryTemplates.meshWireframe(mesh, new RGB(0.18, 0.52, 0.89));
|
||||
this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Normals] = DebugGeometryTemplates.meshNormals(mesh, new RGB(0.89, 0.52, 0.18));
|
||||
delete this._debugBuffers[MeshType.TriangleMesh][EDebugBufferComponents.Dev];
|
||||
|
||||
this._modelsAvailable = 1;
|
||||
this.setModelToUse(MeshType.TriangleMesh);
|
||||
|
Loading…
Reference in New Issue
Block a user