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https://github.com/LucasDower/ObjToSchematic.git
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Merge pull request #167 from yichifauzi/main
Add Traditional Chinese (zh_TW.ts)
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commit
3d49748635
@ -4,6 +4,7 @@ import { en_US } from './en_US';
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import { fr_FR } from './fr_FR';
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import { ru_RU } from './ru_RU';
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import { zh_CN } from './zh_CN';
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import { zh_TW } from './zh_TW';
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import { ja_JP } from './ja_JP';
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export type TTranslationMap = typeof en_GB.translations;
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@ -19,6 +20,7 @@ export const locales = [
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en_US,
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ru_RU,
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zh_CN,
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zh_TW,
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fr_FR,
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ja_JP,
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];
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166
loc/zh_TW.ts
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166
loc/zh_TW.ts
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@ -0,0 +1,166 @@
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// Credits:
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// dirtTW
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import { TLocaleDefinition } from './base';
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export const zh_TW: TLocaleDefinition = {
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display_name: '繁體中文(臺灣)',
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language_code: 'zh-TW',
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translations: {
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something_went_wrong: '發生了意料之外的錯誤',
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description: '一款將 3D 模型轉換為 .schematic、.litematic、.schem 和 .nbt 等 Minecraft 方塊格式的工具',
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init: {
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initialising: '正在初始化...',
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ready: '完成',
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},
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settings: {
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heading: '設定',
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components: {
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language: '語言',
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},
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changing_language: '正在更換語言...',
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changed_language: '已更換語言',
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},
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import: {
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heading: '1. 導入',
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button: '載入網格模型',
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importing_mesh: '正在導入網格模型...',
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imported_mesh: '已導入網格模型',
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rendering_mesh: '正在繪製網格模型...',
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rendered_mesh: '已繪製網格模型',
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no_vertices_loaded: '未載入任何頂點',
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no_triangles_loaded: '未載入任何三角面',
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could_not_scale_mesh: '無法正確縮放網格模型 - 此模型似乎為 2D 平面,請旋轉此模型,使其垂直高度不為零',
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invalid_encoding: '發現無法識別的字元,請使用 UTF-8 編碼',
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invalid_face_data: '網格面資料與頂點數量不匹配: {{count, number}}',
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too_many_triangles: '導入的網格模型擁有 {{count, number}} 個三角面,請考慮使用 Blender 等建模軟體進行簡化',
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vertex_triangle_count: '{{vertex_count, number}} 個頂點,{{triangle_count, number}} 個三角面',
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missing_normals: '部分頂點未定義法線,可能導致體素錯誤對齊',
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failed_to_parse_line: '嘗試解析「{{line}}」失敗,原因:「{{error}}」',
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gltf_experimental: '導入 GLTF 目前為實驗性功能,可能產生預料外的結果',
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components: {
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input: '3D 模型(.obj, /.glb)',
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rotation: '旋轉',
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},
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},
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materials: {
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heading: '2. 紋理',
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button: '更新紋理',
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updating_materials: '正在更新紋理...',
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updated_materials: '已更新紋理',
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components: {
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'no_materials_loaded': '未載入任何紋理',
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'material_type': '類型',
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'solid': '純色',
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'textured': '紋理',
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'no_image_loaded': '未載入影像',
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'choose': '選擇',
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'texture_filtering': '紋理過濾',
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'texture_wrap': '紋理環繞',
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'transparency': '透明度',
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'diffuse_map': '漫反射貼圖',
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'alpha': '不透明度',
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'alpha_map': '使用不透明度映射圖',
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'alpha_channel': '不透明度通道',
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'linear': '線性',
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'nearest': '最近',
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'clamp': '拉伸',
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'repeat': '重複',
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'none': '無',
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'alpha_constant': '使用不透明度常數',
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'diffuse_map_alpha_channel': '使用漫反射貼圖的不透明度通道',
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},
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},
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voxelise: {
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heading: '3. 體素化',
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button: '體素化網格模型',
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loading_voxel_mesh: '正在載入體素模型...',
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loaded_voxel_mesh: '已載入體素模型',
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rendering_voxel_mesh: '正在繪製體素模型...',
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rendered_voxel_mesh: '已繪製體素模型',
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voxel_count: '{{count, number}} 個體素',
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voxel_mesh_dimensions: '大小為 {{x, number}} x {{y, number}} x {{z, number}} 體素',
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components: {
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constraint_axis: '約束軸向',
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size: '尺寸',
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algorithm: '演算法',
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ambient_occlusion: '環境光遮蔽',
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multisampling: '多重採樣',
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voxel_overlap: '體素重疊',
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colour: '顏色',
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x_axis: 'X (寬度)(紅色軸)',
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y_axis: 'Y (高度)(綠色軸)',
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z_axis: 'Z (深度)(藍色軸)',
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ray_based: '基於射線',
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bvh_ray: '基於 BVH 射線',
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ncrb: 'NCRB',
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average_recommended: '均值(推薦)',
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first: '首個',
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on_recommended: '啟用(推薦)',
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off_faster: '停用(速度更快)',
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},
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},
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assign: {
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heading: '3. 綁定',
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button: '綁定方塊',
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loading_block_mesh: '正在載入方塊模型...',
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loaded_block_mesh: '已載入方塊模型',
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rendering_block_mesh: '正在繪製方塊模型...',
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rendered_block_mesh: '已繪製方塊模型',
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deselected_blocks: '未選擇 {{count, number}} 種方塊',
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selected_blocks: '已選擇 {{count, number}} 種方塊',
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found_blocks: '已找到 {{count, number}} 種方塊',
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block_not_namespaced: '「{{block_name}}」未正確使用命名空間,是不是指「minecraft:{{block_name}}」?',
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could_not_use_block: '無法使用「{{block_name}}」,因為其不受支援',
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reading_palette: '正在讀取 {{file_name}}...',
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block_palette_missing_light_blocks: '方塊色板中不包含可供放置的發光方塊',
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blocks_missing_textures: '{{count, number}} 種色板中的方塊遺失紋理,將不會被使用',
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falling_blocks: '{{count, number}} 個方塊將在結構放置時因重力而下落',
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components: {
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texture_atlas: '資源包',
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block_palette: '方塊色板',
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dithering: '混色抖動',
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dithering_magnitude: '抖動程度',
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fallable_blocks: '可掉落方塊',
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colour_accuracy: '顏色精準度',
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smart_averaging: '智慧平均',
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smoothness: '平滑度',
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calculate_lighting: '計算光照',
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light_threshold: '光照閾值',
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vanilla: '原版',
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ordered: '有序',
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random: '隨機',
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off: '停用',
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replace_falling: '使用固態方塊替換將要掉落的方塊',
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replace_fallable: '使用固態方塊替換可以掉落的方塊',
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do_nothing: '不替換',
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search: '搜尋...',
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},
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},
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export: {
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heading: '5. 導出',
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button: '導出建築結構',
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exporting_structure: '正在導出結構...',
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exported_structure: '已導出結構',
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schematic_unsupported_blocks: '{{count, number}} 個方塊({{unique, number}} 種)不受 .schematic 檔案格式支援,將使用石頭方塊代替。嘗試使用支援 .schematic 格式的色板,或使用 .litematica 格式導出',
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nbt_exporter_too_big: '結構方塊僅支援 48x48x48 大小的區域,此範圍外的方塊將會被移除',
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components: {
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exporter: '導出為',
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litematic: 'Litematic (.litematic)',
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schematic: 'Schematic (.schematic)',
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sponge_schematic: 'Sponge Schematic (.schem)',
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structure_blocks: '結構方塊 (.nbt)',
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indexed_json: '有索引的 JSON (.json)',
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uncompressed_json: '未壓縮的 JSON (.json)',
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},
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},
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misc: {
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red: '紅',
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green: '綠',
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blue: '藍',
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alpha: '不透明度',
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on: '啟用',
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off: '停用',
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},
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},
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};
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