diff --git a/README.md b/README.md
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+++ b/README.md
@@ -1,5 +1,5 @@
# ObjToSchematic
-A tool to convert .obj model files into Minecraft Schematics or [Litematica](https://www.curseforge.com/minecraft/mc-mods/litematica/files).
+A visual tool to convert .obj model files into Minecraft Schematics or [Litematica](https://www.curseforge.com/minecraft/mc-mods/litematica/files).
![Preview](/resources/preview3.png)
@@ -19,49 +19,51 @@ Support for choosing the block palette is not yet supported. Instead, you can ed
# Progress
[0.1](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha)
-* ✔️ **.json model loading**
-* ✔️ **Model voxelisation**
-* ✔️ **Optimised voxelisation & rendering overhaul**
-* ✔️ **Basic .obj file loader UI**
+* 🟢 **.json model loading**
+* 🟢 **Model voxelisation**
+* 🟢 **Optimised voxelisation & rendering overhaul**
+* 🟢 **Basic .obj file loader UI**
[0.2](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha)
-* ✔️ **Greedy voxel meshing**
-* ✔️ **Export to schematic**
+* 🟠 **Greedy voxel meshing** (Removed)
+* 🟢 **Export to schematic**
[0.3](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.3-alpha)
-* ✔️ **Faster voxel splitting**
-* ✔️ **Ambient occlusion**
-* ✔️ **Quality of life**
- * ✔️ Model PSR, ✔️ height limit warnings
-* ✔️ **.mtl support for block choice**
- * ✔️ PNG support, ✔️ JPEG support
-* ✔️ **Convert to TypeScript**
+* 🟠 **Voxel splitting** (Removed)
+* 🟢 **Ambient occlusion**
+* 🟢 **Quality of life**
+ * Model PSR, height limit warnings
+* 🟢 **.mtl support for block choice**
+ * PNG support, JPEG support
+* 🟢 **Convert to TypeScript**
0.4
-* ⌛ Block choice exported
- * ✔️ **Export to .litematic**
+* 🟡 Block choice exported
+ * Export to .litematic
* Export to .nbt (structure blocks)
-* Alpha support
+* ⚪ Alpha support
* Alpha texture maps
* Transparent blocks
-* ✔️ **Support for non-uniform block models** (i.e. not all sides have same texture e.g. Oak Log, Crafting Table)
-* ✔️ **UI Redesign**
+* 🟢 **Support for non-uniform block models** (i.e. not all sides have same texture e.g. Oak Log, Crafting Table)
+* 🟢 **UI Redesign**
* Block palette (choose blocks to export with)
* Options for toggling fallable blocks
-* Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)
-* Dithering
+* ⚪ Buffer refactor to support `OES_element_index_uint` WebGL extension (support for uint32 index buffers instead of uint16)
+* 🟢 **Optimised ambient occlusion**
+* 🟢 **Transition to ray-based voxelisation**
+* ⚪ Dithering
0.5
-* ⌛ Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
+* 🟡 Multithreading (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
* Progress bar
-* Node.js C++ addons
+* ⚪ Node.js C++ addons
0.6
-* Block painting
-* Building guides
-* Slice viewer
-* .fbx import support
-* Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
+* ⚪ Block painting
+* ⚪ Building guides
+* ⚪ Slice viewer
+* ⚪ .fbx import support
+* ⚪ Support for non-block models (e.g. slabs, stairs, trapdoors, etc.)
# Disclaimer
:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.