ObjToSchematic/tools/headless.ts

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import { headlessConfig } from './headless-config';
import { AssignParams, ExportParams, ImportParams, VoxeliseParams } from '../src/worker_types';
import { WorkerClient } from '../src/worker_client';
import { StatusHandler } from '../src/status';
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import { Logger, LOG_MAJOR } from '../src/util/log_util';
export type THeadlessConfig = {
import: ImportParams.Input,
voxelise: VoxeliseParams.Input,
assign: AssignParams.Input,
export: ExportParams.Input,
debug: {
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showLogs: boolean,
showWarnings: boolean,
}
}
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export function runHeadless() {
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if (headlessConfig.debug.showLogs) {
Logger.Get.enableLOGMAJOR();
}
if (headlessConfig.debug.showWarnings) {
Logger.Get.enableLOGWARN();
}
const worker = WorkerClient.Get;
{
LOG_MAJOR('Importing...');
worker.import(headlessConfig.import);
StatusHandler.Get.dump().clear();
}
{
LOG_MAJOR('Voxelising...');
worker.voxelise(headlessConfig.voxelise);
StatusHandler.Get.dump().clear();
}
{
LOG_MAJOR('Assigning...');
worker.assign(headlessConfig.assign);
StatusHandler.Get.dump().clear();
}
{
LOG_MAJOR('Exporting...');
/**
* The OBJExporter is unique in that it uses the actual render buffer used by WebGL
* to create its data, in headless mode this render buffer is not created so we must
* generate it manually
*/
if (headlessConfig.export.exporter === 'obj') {
worker.renderVoxelMesh({
enableAmbientOcclusion: headlessConfig.voxelise.enableAmbientOcclusion,
desiredHeight: headlessConfig.voxelise.desiredHeight,
});
}
worker.export(headlessConfig.export);
StatusHandler.Get.dump().clear();
}
}