ObjToSchematic/README.md

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# ObjToSchematic
A tool to convert .obj files into Minecraft Schematics
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:warning: This repo is in development and proper error handling is not currently my priority. Contributions are welcome.
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![Preview](/resources/preview.png)
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![MinecraftPreview](/resources/minecraft.png)
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![DebugPreview](/resources/debug_preview.png)
![MeshingPreview](/resources/greedy_meshing.png)
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# Progress
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[0.1](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.1-alpha)
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* ✔️ **.json model loading**
* ✔️ **Model voxelisation**
* ✔️ **Optimised voxelisation & rendering overhaul**
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* ✔️ **Basic .obj file loader UI**
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[0.2](https://github.com/LucasDower/ObjToSchematic/releases/tag/v0.2-alpha)
* ✔️ **Greedy voxel meshing**
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* ✔️ **Export to schematic**
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0.3
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* ✔️ **Faster voxel splitting**
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**Multithreading* (see [web-workers](https://github.com/LucasDower/ObjToSchematic/tree/web-workers))
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**Ambient occlusion* (see [ambient-occlusion](https://github.com/LucasDower/ObjToSchematic/tree/ambient-occlusion))
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* Quality of life
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* Model PSR, voxel size preview, progress bar, limit warnings
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0.4
* Export to litematic
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* .mtl support for block choice
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0.5
* Building guides
* Slice viewer
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* .fbx support
* Block painting
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# Usage
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You can either download the [latest release](https://github.com/LucasDower/ObjToSchematic/releases) or build it yourself by following the instructions below.
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* Download and install [Node.js](https://nodejs.org/en/).
* Execute `git clone https://github.com/LucasDower/ObjToSchematic.git` in your command line.
* Navigate to `/ObjToSchematic-main`.
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* Run `npm install`.
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* Run `npm start`.
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