ObjToSchematic/shaders/debug_vertex.vs

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2021-07-03 08:09:50 +08:00
uniform mat4 u_worldViewProjection;
attribute vec3 position;
attribute vec3 colour;
varying vec3 v_colour;
void main() {
v_colour = colour;
gl_Position = u_worldViewProjection * vec4(position.xyz, 1.0);
}