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docs/反作弊/rng.md
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docs/反作弊/rng.md
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---
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sidebar_position: 4
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---
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# RNG
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看你怎么定义了,因为下面这几个东西本质上只是个计算器
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**原理?**
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计算机产生随机数不是真随机,而是根据已有的数据通过一个复杂的公式产生一个“随机数”
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那么,如果你知道这个公式,并且知道要使用什么数据,通过操作进入公式的数据就可以使随机数变成自己想要的结果
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现成的客户端mod:
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- https://www.mcmod.cn/class/4239.html
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- https://github.com/Earthcomputer/EnchantmentCracker
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# RNG附魔预测
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没必要解释
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# 耐久无损耗
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因为耐久附魔不是增加物品的耐久,而是有概率不消耗耐久
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# 钓鱼出指定宝藏
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没必要解释
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# 解决
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purpur核心可以调节
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`purpur.yml`找
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```
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settings:
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entity:
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shared-random: true
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```
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改为false
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@ -53,7 +53,7 @@ sidebar_position: 100
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- [x] 提示不适用混合端和geyser
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- [x] 反作弊和via兼容性
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- [ ] RNG相关
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- [x] RNG相关
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## 跨服端
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