feat: add bungeecord/config.yml

This commit is contained in:
alongw 2023-11-04 17:23:32 +08:00
parent b2eca11db4
commit 6bd723aefa

View File

@ -229,16 +229,187 @@ export const configData: {
)
}
},
// "velocity/velocity.toml": {},
// "mcdr/permission.yml": {},
// "mcdr/config.yml": {},
// "geyser/config.yml": {},
// "paper/paper-world-defaults.yml": {},
// "paper/paper-global.yml": {},
// "mohist/mohist.yml": {},
// "paper/paper.yml": {},
// "bukkit/spigot.yml": {},
"bukkit/spigot.yml": {
desc: "",
config: {
settings: {
debug: t("是否启用调试模式"),
"user-cache-size": t("用户缓存大小"),
"player-shuffle": t("玩家洗牌"),
"netty-threads": t("Netty线程数"),
"log-villager-deaths": t("记录村民死亡事件到日志"),
"log-named-deaths": t("记录具名实体死亡事件到日志"),
attribute: {
maxHealth: {
max: t("最大生命值")
},
movementSpeed: {
max: t("最大移动速度")
},
attackDamage: {
max: t("最大攻击伤害")
}
},
"save-user-cache-on-stop-only": t("仅在服务器停止时保存用户缓存"),
"moved-too-quickly-multiplier": t("过快移动的倍数"),
"moved-wrongly-threshold": t("错误移动的阈值"),
"sample-count": t("样本数量"),
bungeecord: t("是否启用BungeeCord支持"),
"timeout-time": t("超时时间"),
"restart-on-crash": t("服务器崩溃时是否自动重启"),
"restart-script": t("重启脚本路径")
},
messages: {
whitelist: t("您未被加入白名单!"),
"unknown-command": t('未知命令。输入 "/help" 获取帮助。'),
"server-full": t("服务器已满!"),
"outdated-client": t("客户端过旧!请使用 {0}"),
"outdated-server": t("服务器过旧!当前版本为 {0}"),
restart: t("服务器正在重新启动")
},
advancements: {
"disable-saving": t("是否禁用进度保存")
},
commands: {
log: t("是否记录命令到日志"),
"tab-complete": t("选项卡完成"),
"send-namespaced": t("是否发送命名空间命令"),
"silent-commandblock-console": t("是否静默命令方块控制台")
},
players: {
"disable-saving": t("是否禁用玩家数据保存")
},
"world-settings": {
default: {
"below-zero-generation-in-existing-chunks": t("在现有区块中生成零以下的地形"),
"end-portal-sound-radius": t("末地传送门音效半径"),
"wither-spawn-sound-radius": t("凋零生成音效半径"),
"zombie-aggressive-towards-villager": t("僵尸对村民敌对"),
"hanging-tick-frequency": t("悬挂方块更新频率"),
"enable-zombie-pigmen-portal-spawns": t("是否启用僵尸猪灵的传送门生成"),
"dragon-death-sound-radius": t("末影龙死亡音效半径"),
"merge-radius": {
item: t("物品合并半径"),
exp: t("经验球合并半径")
},
"nerf-spawner-mobs": t("减弱刷怪笼生成的生物"),
"simulation-distance": t("模拟距离"),
"mob-spawn-range": t("生物生成范围"),
"view-distance": t("视距"),
"item-despawn-rate": t("物品消失速度"),
"arrow-despawn-rate": t("箭消失速度"),
"trident-despawn-rate": t("三叉戟消失速度"),
"thunder-chance": t("雷击概率"),
growth: {
"cactus-modifier": t("仙人掌生长速度"),
"cane-modifier": t("甘蔗生长速度"),
"melon-modifier": t("西瓜生长速度"),
"mushroom-modifier": t("蘑菇生长速度"),
"pumpkin-modifier": t("南瓜生长速度"),
"sapling-modifier": t("树苗生长速度"),
"beetroot-modifier": t("甜菜根生长速度"),
"carrot-modifier": t("胡萝卜生长速度"),
"potato-modifier": t("土豆生长速度"),
"torchflower-modifier": t("火把花生长速度"),
"wheat-modifier": t("小麦生长速度"),
"netherwart-modifier": t("地狱疣生长速度"),
"vine-modifier": t("藤蔓生长速度"),
"cocoa-modifier": t("可可豆生长速度"),
"bamboo-modifier": t("竹子生长速度"),
"sweetberry-modifier": t("甜浆果生长速度"),
"kelp-modifier": t("海带生长速度"),
"twistingvines-modifier": t("扭曲藤蔓生长速度"),
"weepingvines-modifier": t("哭泣藤蔓生长速度"),
"cavevines-modifier": t("洞穴藤蔓生长速度"),
"glowberry-modifier": t("发光浆果生长速度"),
"pitcherplant-modifier": t("捕虫草生长速度")
},
"ticks-per": {
"hopper-transfer": t("漏斗传输刻度"),
"hopper-check": t("漏斗检查刻度")
},
"hopper-amount": t("漏斗数量"),
"hopper-can-load-chunks": t("漏斗是否可加载区块"),
"entity-tracking-range": {
players: t("玩家追踪范围"),
animals: t("动物追踪范围"),
monsters: t("怪物追踪范围"),
misc: t("其他实体追踪范围"),
display: t("显示实体追踪范围"),
other: t("其他追踪范围")
},
"entity-activation-range": {
animals: t("动物激活范围"),
monsters: t("怪物激活范围"),
raiders: t("袭击者激活范围"),
misc: t("其他实体激活范围"),
water: t("水中实体激活范围"),
villagers: t("村民激活范围"),
"flying-monsters": t("飞行怪物激活范围"),
"wake-up-inactive": {
"animals-max-per-tick": t("每tick唤醒的动物数量上限"),
"animals-every": t("每隔多少ticks唤醒一次动物"),
"animals-for": t("唤醒动物的持续ticks"),
"monsters-max-per-tick": t("每tick唤醒的怪物数量上限"),
"monsters-every": t("每隔多少ticks唤醒一次怪物"),
"monsters-for": t("唤醒怪物的持续ticks"),
"villagers-max-per-tick": t("每tick唤醒的村民数量上限"),
"villagers-every": t("每隔多少ticks唤醒一次村民"),
"villagers-for": t("唤醒村民的持续ticks"),
"flying-monsters-max-per-tick": t("每tick唤醒的飞行怪物数量上限"),
"flying-monsters-every": t("每隔多少ticks唤醒一次飞行怪物"),
"flying-monsters-for": t("唤醒飞行怪物的持续ticks")
},
"villagers-work-immunity-after": t("村民在工作后免疫时间"),
"villagers-work-immunity-for": t("村民免疫时间的持续ticks"),
"villagers-active-for-panic": t("村民激活时间以触发惊恐"),
"tick-inactive-villagers": t("是否tick非激活的村民"),
"ignore-spectators": t("忽略观众实体")
},
"seed-village": t("村庄种子"),
"seed-desert": t("沙漠种子"),
"seed-igloo": t("冰屋种子"),
"seed-jungle": t("丛林种子"),
"seed-swamp": t("沼泽种子"),
"seed-monument": t("海底神殿种子"),
"seed-shipwreck": t("沉船种子"),
"seed-ocean": t("海洋种子"),
"seed-outpost": t("哨站种子"),
"seed-endcity": t("末地城种子"),
"seed-slime": t("史莱姆块种子"),
"seed-nether": t("下界种子"),
"seed-mansion": t("森林府邸种子"),
"seed-fossil": t("化石种子"),
"seed-portal": t("传送门种子"),
"seed-ancientcity": t("古代城市种子"),
"seed-trailruins": t("痕迹废墟种子"),
"seed-buriedtreasure": t("埋藏宝藏种子"),
"seed-mineshaft": t("地牢种子"),
"seed-stronghold": t("要塞种子"),
"max-tnt-per-tick": t("每tick的TNT数量上限"),
hunger: {
"jump-walk-exhaustion": t("跳跃和行走的饥饿值耗尽"),
"jump-sprint-exhaustion": t("跳跃和奔跑的饥饿值耗尽"),
"combat-exhaustion": t("战斗的饥饿值耗尽"),
"regen-exhaustion": t("恢复的饥饿值耗尽"),
"swim-multiplier": t("游泳的饥饿值耗尽倍数"),
"sprint-multiplier": t("冲刺的饥饿值耗尽倍数"),
"other-multiplier": t("其他活动的饥饿值耗尽倍数")
},
"max-tick-time": {
tile: t("方块处理的最大ticks"),
entity: t("实体处理的最大ticks")
},
verbose: t("是否启用详细输出")
}
},
"config-version": t("配置版本"),
stats: {
"disable-saving": t("是否禁用统计数据保存"),
"forced-stats": t("强制统计数据")
}
}
},
"bungeecord/config.yml": {
desc: t(
@ -296,4 +467,12 @@ export const configData: {
servers: t("下游服务端设置,只有在此处设置过的下游服务器才可被连接")
}
}
// "velocity/velocity.toml": {},
// "mcdr/permission.yml": {},
// "mcdr/config.yml": {},
// "geyser/config.yml": {},
// "paper/paper-world-defaults.yml": {},
// "paper/paper-global.yml": {},
// "mohist/mohist.yml": {},
// "paper/paper.yml": {},
};