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feat: add more config
This commit is contained in:
parent
d357a1e940
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@ -230,7 +230,7 @@ export const configData: {
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}
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},
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"bukkit/spigot.yml": {
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desc: t("此配置文件为 spigot 类或其他衍生类服务端常见的配置文件"),
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desc: t("此配置文件为 Spigot 类或其他衍生类服务端常见的配置文件"),
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config: {
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settings: {
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debug: t("是否启用调试模式"),
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@ -469,7 +469,7 @@ export const configData: {
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},
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"paper/paper.yml": {
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desc: t(
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"此配置文件为 paper 类或其他衍生类服务端常见的配置文件,他拓展了 spigot 配置文件上的不足之处。"
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"此配置文件为 paper 类或其他衍生类服务端常见的配置文件,他拓展了 Spigot 配置文件上的不足之处。"
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),
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config: {
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_version: t("配置文件版本,一般情况下不要修改,修改后可能影响服务器正常运行"),
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@ -614,7 +614,7 @@ export const configData: {
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}
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}
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},
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"paper/config/paper-global.yml": {
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"paper/paper-global.yml": {
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desc: t(
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"此配置文件为 paper 类或其他衍生类服务端常见的配置文件,他拓展了 spigot 配置文件上的不足之处。"
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),
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@ -760,12 +760,351 @@ export const configData: {
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"early-warning-every": t("每隔多少时间发出一次预警")
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}
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}
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},
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"paper/paper-world-defaults.yml": {
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desc: t(
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"PaperSpigot 服务端软件全局配置文件,能够进一步的配置高级参数以及更具体化的游戏设置,对整体性能有极大的决定效果"
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),
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config: {
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_version: t("配置文件版本,一般情况下不要修改,修改后可能影响服务器正常运行"),
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anticheat: {
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"anti-xray": {
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enabled: t("启用反透视功能"),
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"engine-mode": t("反透视引擎模式"),
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"hidden-blocks": t("反透视隐藏方块列表"),
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"lava-obscures": t("岩浆遮挡视线"),
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"max-block-height": t("最大方块高度"),
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"replacement-blocks": t("替换方块列表"),
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"update-radius": t("更新半径"),
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"use-permission": t("使用权限控制")
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},
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obfuscation: {
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items: {
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"hide-durability": t("隐藏耐久度"),
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"hide-itemmeta": t("隐藏物品元数据"),
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"hide-itemmeta-with-visual-effects": t("隐藏带视觉效果的物品元数据")
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}
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}
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},
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chunks: {
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"auto-save-interval": t("自动保存间隔"),
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"delay-chunk-unloads-by": t("延迟区块卸载时间"),
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"entity-per-chunk-save-limit": t("每区块实体保存数量限制"),
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"fixed-chunk-inhabited-time": t("固定区块居住时间"),
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"flush-regions-on-save": t("保存时刷新区域"),
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"max-auto-save-chunks-per-tick": t("每tick最大自动保存区块数"),
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"prevent-moving-into-unloaded-chunks": t("阻止移动到未加载的区块")
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},
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collisions: {
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"allow-player-cramming-damage": t("允许玩家拥挤伤害"),
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"allow-vehicle-collisions": t("允许载具碰撞"),
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"fix-climbing-bypassing-cramming-rule": t("修复攀爬规则绕过拥挤限制"),
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"max-entity-collisions": t("最大实体碰撞数"),
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"only-players-collide": t("仅玩家碰撞")
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},
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entities: {
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"armor-stands": {
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"do-collision-entity-lookups": t("盔甲架碰撞实体查找"),
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tick: t("盔甲架刻....(?我也不知道啥意思)")
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},
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behavior: {
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"allow-spider-world-border-climbing": t("允许蜘蛛越过世界边界"),
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"baby-zombie-movement-modifier": t("小僵尸移动修正"),
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"disable-chest-cat-detection": t("禁用箱子上的猫检测"),
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"disable-creeper-lingering-effect": t("禁用爬行者残留效果"),
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"disable-player-crits": t("禁用玩家暴击"),
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behavior: {
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"door-breaking-difficulty": {
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husk: t("尸壳在什么难度下会破门"),
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vindicator: t("恶魂在什么难度下会破门"),
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zombie: t("僵尸在什么难度下会破门"),
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zombie_villager: t("僵尸村民在什么难度下会破门"),
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zombified_piglin: t("僵尸化猪灵在什么难度下会破门")
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},
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"ender-dragons-death-always-places-dragon-egg": t("末影龙死亡总是生成龙蛋"),
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"experience-merge-max-value": t("经验合并最大值"),
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"mobs-can-always-pick-up-loot": {
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skeletons: t("骷髅"),
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zombies: t("僵尸")
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},
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"nerf-pigmen-from-nether-portals": t("通过下界传送门限制僵尸猪灵"),
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"parrots-are-unaffected-by-player-movement": t("鹦鹉不受玩家移动影响"),
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"phantoms-do-not-spawn-on-creative-players": t("创造模式玩家不受幻翼袭击"),
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"phantoms-only-attack-insomniacs": t("幻翼仅攻击失眠者"),
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"phantoms-spawn-attempt-max-seconds": t("幻翼产生最大秒数"),
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"phantoms-spawn-attempt-min-seconds": t("幻翼产生最小秒数"),
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"piglins-guard-chests": t("猪灵守卫箱子"),
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"pillager-patrols": {
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disable: t("是否禁用掠夺者"),
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"spawn-chance": t("生成几率"),
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"spawn-delay": {
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"per-player": t("生成延迟-每玩家"),
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ticks: t("生成延迟-刻")
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},
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start: {
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day: t("开始时间-天"),
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"per-player": t("开始-每玩家")
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}
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},
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"player-insomnia-start-ticks": t("玩家失眠开始刻数"),
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"should-remove-dragon": t("是否移除末影龙"),
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"spawner-nerfed-mobs-should-jump": t("受限制刷怪笼的生物是否跳跃"),
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"zombie-villager-infection-chance": t("僵尸村民感染几率"),
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"zombies-target-turtle-eggs": t("僵尸是否攻击海龟蛋"),
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entities: {
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"armor-stands": {
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"do-collision-entity-lookups": t("装甲架碰撞实体查询"),
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tick: t("刻")
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},
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behavior: {
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"allow-spider-world-border-climbing": t("允许蜘蛛越过世界边界攀爬"),
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"baby-zombie-movement-modifier": t("婴儿僵尸移动调整"),
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"disable-chest-cat-detection": t("禁用箱子猫检测"),
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"disable-creeper-lingering-effect": t("禁用爬行者持续效果"),
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"disable-player-crits": t("禁用玩家暴击")
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},
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"entities-target-with-follow-range": t("实体根据跟随范围选择目标"),
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markers: {
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tick: t("刻")
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},
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"mob-effects": {
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"immune-to-wither-effect": {
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wither: t("凋零"),
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"wither-skeleton": t("凋零骷髅")
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},
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"spiders-immune-to-poison-effect": t("蜘蛛免疫中毒效果"),
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"undead-immune-to-certain-effects": t("不死生物免疫特定效果")
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},
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sniffer: {
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"boosted-hatch-time": t("提升孵化时间"),
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"hatch-time": t("孵化时间")
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},
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spawning: {
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"all-chunks-are-slime-chunks": t("所有区块都是史莱姆区块"),
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"alt-item-despawn-rate": {
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enabled: t("启用"),
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items: {
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cobblestone: t("圆石")
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}
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},
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"count-all-mobs-for-spawning": t("计算所有生物用于生成"),
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"creative-arrow-despawn-rate": t("创造模式箭矢消失速率"),
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"despawn-ranges": {
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ambient: {
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hard: t("困难"),
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soft: t("简单")
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},
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axolotls: {
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hard: t("困难"),
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soft: t("简单")
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},
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creature: {
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hard: t("困难"),
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soft: t("简单")
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}
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}
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},
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"tracking-range-y": {
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animal: t("动物"),
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display: t("显示"),
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enabled: t("启用"),
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misc: t("其他"),
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monster: t("怪物"),
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other: t("其他"),
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player: t("玩家")
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}
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}
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}
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},
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"entities-target-with-follow-range": t("跟随范围内的实体是否被目标选择器选中")
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},
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environment: {
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"disable-explosion-knockback": t("禁用爆炸后退效果"),
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"disable-ice-and-snow": t("禁用冰雪效果"),
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"disable-teleportation-suffocation-check": t("禁用传送窒息检查")
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},
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scoreboards: {
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"allow-non-player-entities-on-scoreboards": t("允许非玩家实体在记分板上"),
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"use-vanilla-world-scoreboard-name-coloring": t("使用原版世界记分板名称颜色")
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},
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spawn: {
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"allow-using-signs-inside-spawn-protection": t("允许在重生保护区域内使用告示牌"),
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"keep-spawn-loaded": t("保持重生点加载"),
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"keep-spawn-loaded-range": t("重生点加载范围")
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},
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"tick-rates": {
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behavior: {
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villager: {
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validatenearbypoi: t("村民附近POI验证时间")
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}
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}
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},
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"unsupported-settings": {
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"fix-invulnerable-end-crystal-exploit": t("修复无敌末影水晶漏洞")
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}
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}
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},
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"mohist/mohist.yml": {
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desc: t("mohist.yml 服务端配置文件"),
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config: {
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mohist: {
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lang: t("语言"),
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check_update: t("检查更新"),
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libraries: {
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check: t("检查 libraries"),
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downloadsource: t("libraries 下载源")
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},
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"installation-finished": t("是否安装完成")
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}
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}
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},
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"velocity/velocity.toml": {
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desc: t(
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"Velocity 群组服务端的重要配置文件,可以进行分布式管理,节点控制等,但此配置文件较为复杂,此处仅供简单的配置和操作"
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),
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config: {
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"config-version": t("配置版本。不要更改这个"),
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bind: t("代理应绑定到哪个端口?默认情况下,我们将绑定到端口25577上的所有地址。"),
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motd: t(
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"应该是MOTD是什么?当玩家将您的服务器添加到服务器列表时,将显示此信息。仅接受MiniMessage格式。"
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),
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"show-max-players": t("最大玩家数应该显示什么?(Velocity不支持在线玩家数上限。)"),
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"online-mode": t("我们是否应该使用Mojang对玩家进行身份验证?默认情况下,此选项打开。"),
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"force-key-authentication": t("代理是否应强制实施新的公钥安全标准?默认情况下,此选项打开。"),
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"prevent-client-proxy-connections": t(
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"如果此代理发送的客户端的ISP/AS与Mojang的身份验证服务器发送的不同,将踢出玩家。"
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),
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"player-info-forwarding-mode": t("我们是否应将IP地址和其他数据转发到后端服务器?"),
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"forwarding-secret-file": t(
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"如果您使用modern或BungeeGuard IP转发,请在此处配置包含唯一密钥的文件。"
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),
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"announce-forge": t("是否宣布您的服务器是否支持Forge。"),
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"kick-existing-players": t(
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"如果启用(默认为false)并且代理处于在线模式,则Velocity将踢出任何现有的在线玩家,如果尝试进行重复连接。"
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),
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"ping-passthrough": t("应该将服务器列表ping请求传递到后端服务器吗?"),
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"enable-player-address-logging": t(
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"如果未启用(默认为true),则在日志中玩家的IP地址将被替换为<ip address withheld>。"
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),
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servers: t("在此处配置您的服务器。每个键表示服务器的名称,值表示要连接的服务器的IP地址。"),
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try: t("在玩家登录或被服务器踢出时,应尝试哪些服务器的顺序。"),
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"forced-hosts": t("在此处配置您的强制主机。"),
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advanced: t("高级选项"),
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"compression-threshold": t(
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"在我们压缩它之前,Minecraft数据包的大小必须是多大。将其设置为零将压缩所有数据包,将其设置为-1将完全禁用压缩。"
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),
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"compression-level": t("应该执行多少压缩(从0-9)。默认值为-1,使用默认级别6。"),
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"login-ratelimit": t(
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"在最后一次连接后,客户端允许多快连接?默认情况下,这是三秒。通过将其设置为0来禁用此功能。"
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),
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"connection-timeout": t("在此处为连接超时指定自定义超时。默认值为五秒。"),
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"read-timeout": t("在此处为连接指定读取超时。默认值为30秒。"),
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"haproxy-protocol": t(
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"启用与HAProxy的PROXY协议的兼容性。如果您不知道这是用来做什么的,请不要启用它。"
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),
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"tcp-fast-open": t("在代理上启用TCP快速打开支持。要求代理在Linux上运行。"),
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"bungee-plugin-message-channel": t("在Velocity上启用BungeeCord插件消息通道支持。"),
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"show-ping-requests": t("显示来自客户端的ping请求。"),
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"failover-on-unexpected-server-disconnect": t(
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"默认情况下,Velocity将尝试优雅地处理用户对服务器的连接意外丢失,而不是断开连接。"
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),
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"announce-proxy-commands": t("声明1.13+客户端的代理命令。"),
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"log-command-executions": t("启用命令的日志记录。"),
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"log-player-connections": t("启用玩家连接的日志记录。"),
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query: t("查询"),
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enabled: t("是否启用响应GameSpy 4查询响应。"),
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port: t("如果查询已启用,查询协议应监听的端口是多少?"),
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map: t("报告给查询服务的地图名称。"),
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"show-plugins": t("默认情况下,查询响应中是否应显示插件。")
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}
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},
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"geyser/config.yml": {
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desc: t(
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"Geyser 独立版服务端软件配置文件,拥有基本的服务器参数设定(如端口,最大玩家数等)并且也可以设定服务端细节参数(区块缓存,线程数等)"
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),
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config: {
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bedrock: {
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port: t("监听端口"),
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"clone-remote-port": t("使用与 Java 版相同的端口"),
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motd1: t("服务器的 MOTD。如果“passthrough-motd”设置为true,则无关紧要"),
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motd2: t("第二行 MOTD"),
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"server-name": t("将发送到JAVA客户端的服务器名称。这在暂停菜单和设置菜单中都可见。"),
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"compression-level": t(
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"压缩到基岩版客户端的网络流量。数字越高,CPU使用量越大,但使用的带宽越小。-1或9以下没有任何影响。设置为-1以禁用。"
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),
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"enable-proxy-protocol": t(
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"是否为客户端启用PROXY协议。除非在Geyser实例前面运行UDP反向代理,否则您不希望启用此功能。"
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)
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},
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remote: {
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address: t("Java服务器的IP地址"),
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port: t("Java服务器的端口"),
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"auth-type": t("服务器身份验证类型。可以是offline、online或floodgate。"),
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"allow-password-authentication": t(
|
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"通过Geyser允许基于密码的身份验证方法。仅在在线模式下有用。"
|
||||
),
|
||||
"use-proxy-protocol": t("连接到服务器时是否启用PROXY协议。"),
|
||||
"forward-hostname": t("将基岩版客户端用于连接到Java服务器的主机名转发")
|
||||
},
|
||||
|
||||
"floodgate-key-file": t(
|
||||
"Floodgate使用加密以确保从授权源使用。这应该指向Floodgate生成的公钥(BungeeCord、Spigot或Velocity)"
|
||||
),
|
||||
"saved-user-logins": t(
|
||||
"仅对在线模式身份验证类型。保存应在登录后保存其Java帐户的基岩版玩家列表。"
|
||||
),
|
||||
"pending-authentication-timeout": t("在用户授权Geyser访问其Microsoft帐户时等待的秒数。"),
|
||||
"command-suggestions": t(
|
||||
"在第一次打开命令提示符时,基岩版客户端可能会冻结。禁用此功能将阻止发送命令建议并解决基岩版客户端的冻结。"
|
||||
),
|
||||
"passthrough-motd": t("转发远程服务器的MOTD到基岩版玩家。"),
|
||||
"passthrough-protocol-name": t("转发服务器协议名称(例如BungeeCord [X.X],Paper 1.X)。"),
|
||||
"passthrough-player-counts": t("转发远程服务器的玩家计数和最大玩家数到基岩版玩家。"),
|
||||
"legacy-ping-passthrough": t(
|
||||
"启用LEGACY ping passthrough。除非您的MOTD或玩家计数未正确显示,否则无需启用此选项。"
|
||||
),
|
||||
"ping-passthrough-interval": t("以秒为单位的ping远程服务器的间隔。"),
|
||||
"forward-player-ping": t(
|
||||
"是否将玩家ping转发到服务器。启用此选项将允许基岩版玩家具有更准确的ping,但也可能导致玩家更容易超时。"
|
||||
),
|
||||
"max-players": t("最大连接玩家数。"),
|
||||
"debug-mode": t("是否通过控制台发送调试消息。"),
|
||||
"allow-third-party-capes": t("允许第三方披风可见。"),
|
||||
"allow-third-party-ears": t("允许第三方deadmau5耳朵可见。"),
|
||||
"show-cooldown": t("是否发送虚假的冷却指示。"),
|
||||
"show-coordinates": t("控制是否向玩家显示坐标。"),
|
||||
"disable-bedrock-scaffolding": t("是否阻止基岩版玩家执行脚手架式搭桥。"),
|
||||
"emote-offhand-workaround": t("执行任何表情时,是否将副手和主手物品互换。"),
|
||||
"default-locale": t("如果我们没有客户端请求的语言,则使用的默认语言。"),
|
||||
"cache-images": t("指定将图像缓存到磁盘以节省从互联网下载它们的时间的秒数。0表示禁用。"),
|
||||
"allow-custom-skulls": t("允许显示自定义头颅。"),
|
||||
"max-visible-custom-skulls": t("每个玩家显示的最大自定义头颅数。"),
|
||||
"custom-skull-render-distance": t("在玩家周围以块为单位显示自定义头颅的半径。"),
|
||||
"add-non-bedrock-items": t("是否添加在基岩版版中本来不存在的任何物品和方块。"),
|
||||
"above-bedrock-nether-building": t(
|
||||
"通过将Nether维度ID更改为End ID来解决基岩版无法在Y坐标127以上方建筑的问题。"
|
||||
),
|
||||
"force-resource-packs": t("是否强制客户端加载所有资源包。"),
|
||||
"xbox-achievements-enabled": t("是否启用Xbox成就。"),
|
||||
"log-player-ip-addresses": t("服务器是否记录玩家的IP地址。"),
|
||||
"notify-on-new-bedrock-update": t(
|
||||
"是否提醒控制台和操作员有新的 Geyser 版本支持 Bedrock 版本而此 Geyser 版本不支持的 Bedrock 版本"
|
||||
),
|
||||
"unusable-space-block": t("在基岩版玩家库存中标记不可用插槽的物品。"),
|
||||
|
||||
metrics: {
|
||||
enabled: t("是否向 Geyser 上报匿名数据"),
|
||||
uuid: t("此服务器的 UUID ,请勿修改")
|
||||
},
|
||||
"scoreboard-packet-threshold": t("更新积分板的阈值,每秒多少个Scoreboard数据包。"),
|
||||
"enable-proxy-connections": t("允许来自ProxyPass和Waterdog的连接。"),
|
||||
mtu: t("互联网支持的最大MTU为1492,但可能会导致数据包分段问题。"),
|
||||
"use-direct-connection": t("是否连接到Java服务器而无需创建TCP连接。"),
|
||||
"disable-compression": t("是否尝试为基岩版玩家禁用压缩。"),
|
||||
"config-version": t("配置文件版本,修改后可能导致不可预测的问题。建议不要修改此项。")
|
||||
}
|
||||
}
|
||||
// "velocity/velocity.toml": {},
|
||||
// "mcdr/permission.yml": {},
|
||||
// "mcdr/config.yml": {},
|
||||
// "geyser/config.yml": {},
|
||||
// "paper/paper-world-defaults.yml": {},
|
||||
// "paper/paper-global.yml": {},
|
||||
// "mohist/mohist.yml": {},
|
||||
};
|
||||
|
@ -214,6 +214,21 @@ export const INSTANCE_CONFIGS: InstanceConfigs[] = [
|
||||
TYPE_MINECRAFT_BUKKIT
|
||||
]
|
||||
},
|
||||
{
|
||||
fileName: "[Spigot] spigot.yml",
|
||||
path: "spigot.yml",
|
||||
redirect: "spigot.yml",
|
||||
type: "yml",
|
||||
info: t(
|
||||
"Spigot 配置文件,能够进一步的控制服务器的行为和具体参数,一些更为高级的限制都在此配置文件中,他拓展了 Bukkit 配置文件上的不足之处。"
|
||||
),
|
||||
category: [
|
||||
TYPE_MINECRAFT_SPIGOT,
|
||||
TYPE_MINECRAFT_PAPER,
|
||||
TYPE_MINECRAFT_JAVA,
|
||||
TYPE_MINECRAFT_BUKKIT
|
||||
]
|
||||
},
|
||||
{
|
||||
fileName: "[Bukkit] bukkit.yml",
|
||||
path: "bukkit.yml",
|
||||
@ -269,7 +284,7 @@ export const INSTANCE_CONFIGS: InstanceConfigs[] = [
|
||||
fileName: "[Paper] paper.yml",
|
||||
type: "yml",
|
||||
info: t(
|
||||
"PaperSpigot 服务端软件配置文件,能够进一步的配置高级参数以及更具体化的游戏设置,对整体性能有极大的决定效果"
|
||||
"PaperSpigot 服务端软件配置文件,能够进一步的配置高级参数以及更具体化的游戏设置,对整体性能有极大的决定效果,他拓展了 Spigot 配置文件上的不足之处。"
|
||||
),
|
||||
path: "paper.yml",
|
||||
redirect: "paper/paper.yml",
|
||||
@ -297,7 +312,7 @@ export const INSTANCE_CONFIGS: InstanceConfigs[] = [
|
||||
fileName: "[Geyser] config.yml",
|
||||
type: "yml",
|
||||
info: t(
|
||||
"Geyser 服务端软件配置文件,拥有基本的服务器参数设定(如端口,最大玩家数等)并且也可以设定服务端细节参数(区块缓存,线程数等)"
|
||||
"Geyser 独立版服务端软件配置文件,拥有基本的服务器参数设定(如端口,最大玩家数等)并且也可以设定服务端细节参数(区块缓存,线程数等)"
|
||||
),
|
||||
path: "config.yml",
|
||||
redirect: "geyser/config.yml",
|
||||
|
Loading…
Reference in New Issue
Block a user