MCSManager/model/ServerModel.js

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2017-11-13 12:26:31 +08:00
const ServerManager = require('../core/Process/ServerCenter');
const fs = require('fs');
// 事实上Node.js 的缓存机制可以间接的到达单列模式的目的
var onlyServerManager = new ServerManager();
// module.exports.ServerManager = onlyServerManager;
function getServerDir(serverName) {
return './server/server_core/' + serverName + '/';
}
module.exports.getServerDir = getServerDir;
module.exports.ServerManager = () => {
return onlyServerManager;
}
//后来维护添加的 优先创建根目录
module.exports.createServerDir = (serverName, cwd) => {
if (cwd == '' || cwd == '<默认标准位置>')
cwd = getServerDir(serverName);
if (!fs.existsSync(cwd)) {
fs.mkdirSync(cwd);
}
//EULA.txt 写入
fs.writeFile(cwd + '/eula.txt','eula=true');
}
module.exports.createServer = (serverName, config) => {
if (config.cwd == '' || config.cwd == '<默认标准位置>')
config.cwd = getServerDir(serverName);
if (!fs.existsSync(config.cwd)) {
fs.mkdirSync(config.cwd);
}
onlyServerManager.newMinecraftServer(serverName);
onlyServerManager.builderMinecraftServer(serverName, config);
onlyServerManager.saveMinecraftServer(serverName);
return true;
}
module.exports.deleteServer = (serverName) => {
return onlyServerManager.delMinecraftServer(serverName);
}
module.exports.startServer = (serverName) => {
if (onlyServerManager.isExist(serverName)) {
return onlyServerManager.startMinecraftServer(serverName);
}
return false;
}
module.exports.stopServer = (serverName) => {
if (onlyServerManager.isExist(serverName)) {
return onlyServerManager.stopMinecraftServer(serverName);
}
return false;
}
module.exports.sendCommand = (serverName, command) => {
if (onlyServerManager.isExist(serverName)) {
return onlyServerManager.sendMinecraftServer(serverName, command);
}
return false;
}
module.exports.builder = (serverName, config) => {
onlyServerManager.builderMinecraftServer(serverName, config);
onlyServerManager.saveMinecraftServer(serverName);
}