Update READMD.md

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huangyuhui 2018-07-03 13:02:35 +08:00
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@ -5,16 +5,24 @@ GPL v3, see http://www.gnu.org/licenses/gpl.html
HMCL is a Minecraft launcher which supports Mod management, game customizing, auto installing(Forge, LiteLoader and OptiFine), modpack creating, UI customizing and so on.
## Downloads
Binary version can be found here: https://ci.huangyuhui.net/job/HMCL
Archives in GitHub releases are built by closed CIs, uploaded here for backup.
## Contribution
If you want to submit a pull request, there're some requirements:
* IDE: Intellij IDEA.
* Compiler: Java 1.8.
* Do NOT modify `gradle` files.
## HMCLCore
Now HMCLCore is independent and you can use HMCLCore as a library to launch your game.
### GameRepository
Create a game repository `repository` to manage a minecraft installation. Like this.
```java
DefaultGameRepository repository = new DefaultGameRepository(new File(".minecraft").getAbsoluteFile());
@ -35,17 +43,23 @@ DefaultLauncher launcher = new DefaultLauncher(
.logIn(), // account
// or new AccountBuilder.Builder()
// .setUsername("someone@xxx.com")
// .setPassword("123")
// .create(YggdrasilAccountFactory.INSTANCE)
// .setPassword("someone's password")
// // for Mojang account
// .create(new YggdrasilAccountFactory(MojangYggdrasilProvider.INSTANCE))
// // for Authlib Injector account
// .create(new AuthlibInjectorAccountFactory(
// new AuthlibInjectorDownloader(new File("path to save executables of authlib injector"),
// () -> MojangYggdrasilProvider.INSTANCE)::getArtifactInfo,
// () -> AuthlibInjectorServer.fetchServerInfo("Your authlib injector auth server")))
// .logIn()
new LaunchOptions.Builder()
.setGameDir(repository.getBaseDirectory())
.setGameDir(repository.getBaseDirectory()) // directory that the game saves settings to
.setMaxMemory(...)
.setJava(...)
.setJavaArgs(...)
.setMinecraftArgs(...)
.setHeight(...)
.setWidth(...)
.setJava(...) // executable of JVM
.setJavaArgs(...) // additional Java VM arguments
.setMinecraftArgs(...) // additional Minecraft arguments
.setHeight(...) // height of game window
.setWidth(...) // width of game window
...
.create(),
new ProcessListener() { // listening the process state.
@ -68,23 +82,37 @@ If you want the command line, just call `launcher.getRawCommandLine`. Also, `Str
### Downloading
HMCLCore just owns a simple way to download a new game.
```java
DefaultDependencyManager dependency = new DefaultDependencyManager(repository, MojangDownloadProvider.INSTANCE, proxy);
DefaultDependencyManager dependency = new DefaultDependencyManager(repository, new MojangDownloadProvider(), proxy);
```
`repository` is your `GameRepository`. `MojangDownloadProvider.INSTANCE` means that we download files from mojang servers. If you want BMCLAPI, `BMCLAPIDownloadProvider.INSTANCE` is just for you. `proxy` is `java.net.Proxy`, if you have a proxy, put it here, or `Proxy.NO_PROXY`.
Now `GameBuilder` can build a game.
```
```java
Task gameBuildingTask = dependency.gameBuilder()
.name("test")
.gameVersion("1.12") // Minecraft version
.version("forge", "14.21.1.2426") // Forge version
.version("liteloader", "1.12-SNAPSHOT-4") // LiteLoader version
.version("optifine", "HD_U_C4") // OptiFine version
.buildAsync()
.buildAsync();
```
Nowadays HMCLCore only supports Forge, LiteLoader and OptiFine auto-installing.
`buildAsync` will return a `Task`, you can call `Task.executor()::start` or simply `Task::start` to start this task. If you want to monitor the execution of tasks, you should see `TaskExecutor` and `Task::executor`.
### Modpack installing
HMCLCore supports Curse, MultiMC modpack.
```java
// Installing curse modpack
new CurseInstallTask(dependency, modpackZipFile, CurseManifest.readCurseForgeModpackManifest(modpackZipFile), "name of the new game");
// Installing MultiMC modpack
new MultiMCModpackInstallTask(dependency, modpackZipFile, MultiMCInstanceConfiguration.readMultiMCModpackManifest(modpackZipFile), "name of the new game");
// ** IMPORTANT **: You should read game settings from MultiMCInstanceConfiguration
```
## HMCL
JavaFX version of HMCL does not support old APIs.
No plugin API.