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重命名包 moe.mickey.minecraft.skin.fx (#3419)
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@ -28,9 +28,9 @@ import javafx.scene.control.Label;
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import javafx.scene.input.DragEvent;
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import javafx.scene.input.TransferMode;
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import javafx.scene.layout.*;
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import moe.mickey.minecraft.skin.fx.SkinCanvas;
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import moe.mickey.minecraft.skin.fx.animation.SkinAniRunning;
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import moe.mickey.minecraft.skin.fx.animation.SkinAniWavingArms;
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import org.jackhuang.hmcl.ui.skin.SkinCanvas;
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import org.jackhuang.hmcl.ui.skin.animation.SkinAniRunning;
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import org.jackhuang.hmcl.ui.skin.animation.SkinAniWavingArms;
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import org.jackhuang.hmcl.auth.offline.OfflineAccount;
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import org.jackhuang.hmcl.auth.offline.Skin;
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import org.jackhuang.hmcl.auth.yggdrasil.TextureModel;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.event.Event;
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import javafx.event.EventHandler;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.event.ActionEvent;
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import javafx.event.EventHandler;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.animation.AnimationTimer;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.scene.*;
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import javafx.scene.image.Image;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.scene.shape.Mesh;
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import javafx.scene.shape.MeshView;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.scene.Group;
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import javafx.scene.Node;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.scene.image.Image;
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import javafx.scene.image.PixelReader;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.geometry.Point2D;
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import javafx.scene.Group;
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.animation.Transition;
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import javafx.beans.value.WritableValue;
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@ -1,10 +1,10 @@
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package moe.mickey.minecraft.skin.fx.animation;
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package org.jackhuang.hmcl.ui.skin.animation;
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import javafx.util.Duration;
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import moe.mickey.minecraft.skin.fx.FunctionHelper;
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import moe.mickey.minecraft.skin.fx.SkinAnimation;
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import moe.mickey.minecraft.skin.fx.SkinCanvas;
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import moe.mickey.minecraft.skin.fx.SkinTransition;
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import org.jackhuang.hmcl.ui.skin.FunctionHelper;
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import org.jackhuang.hmcl.ui.skin.SkinAnimation;
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import org.jackhuang.hmcl.ui.skin.SkinCanvas;
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import org.jackhuang.hmcl.ui.skin.SkinTransition;
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public final class SkinAniRunning extends SkinAnimation {
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@ -1,10 +1,10 @@
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package moe.mickey.minecraft.skin.fx.animation;
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package org.jackhuang.hmcl.ui.skin.animation;
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import javafx.util.Duration;
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import moe.mickey.minecraft.skin.fx.FunctionHelper;
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import moe.mickey.minecraft.skin.fx.SkinAnimation;
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import moe.mickey.minecraft.skin.fx.SkinCanvas;
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import moe.mickey.minecraft.skin.fx.SkinTransition;
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import org.jackhuang.hmcl.ui.skin.FunctionHelper;
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import org.jackhuang.hmcl.ui.skin.SkinAnimation;
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import org.jackhuang.hmcl.ui.skin.SkinCanvas;
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import org.jackhuang.hmcl.ui.skin.SkinTransition;
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public final class SkinAniWavingArms extends SkinAnimation {
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@ -1,4 +1,4 @@
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package moe.mickey.minecraft.skin.fx;
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package org.jackhuang.hmcl.ui.skin;
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import javafx.application.Platform;
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import javafx.scene.Scene;
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@ -8,7 +8,7 @@ import javafx.scene.input.MouseEvent;
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import javafx.scene.input.ScrollEvent;
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import javafx.scene.input.TransferMode;
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import javafx.stage.Stage;
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import moe.mickey.minecraft.skin.fx.test.Test;
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import org.jackhuang.hmcl.ui.skin.test.Test;
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import java.io.File;
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import java.io.FileInputStream;
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@ -1,13 +1,13 @@
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package moe.mickey.minecraft.skin.fx.test;
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package org.jackhuang.hmcl.ui.skin.test;
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import javafx.application.Application;
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import javafx.scene.Scene;
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import javafx.stage.Stage;
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import moe.mickey.minecraft.skin.fx.FunctionHelper;
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import moe.mickey.minecraft.skin.fx.SkinCanvas;
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import moe.mickey.minecraft.skin.fx.SkinCanvasSupport;
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import moe.mickey.minecraft.skin.fx.animation.SkinAniRunning;
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import moe.mickey.minecraft.skin.fx.animation.SkinAniWavingArms;
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import org.jackhuang.hmcl.ui.skin.FunctionHelper;
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import org.jackhuang.hmcl.ui.skin.SkinCanvas;
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import org.jackhuang.hmcl.ui.skin.SkinCanvasSupport;
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import org.jackhuang.hmcl.ui.skin.animation.SkinAniRunning;
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import org.jackhuang.hmcl.ui.skin.animation.SkinAniWavingArms;
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import org.jackhuang.hmcl.game.TexturesLoader;
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import java.util.function.Consumer;
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