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Fix keepinv policies ignoring offhand (#4725)
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@ -1,5 +1,6 @@
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package com.earth2me.essentials;
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import com.earth2me.essentials.utils.MaterialUtil;
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import com.earth2me.essentials.utils.VersionUtil;
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import net.ess3.api.IEssentials;
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import org.bukkit.Location;
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@ -198,7 +199,7 @@ public class EssentialsEntityListener implements Listener {
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final ISettings.KeepInvPolicy bind = ess.getSettings().getBindingItemsPolicy();
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if (VersionUtil.getServerBukkitVersion().isHigherThanOrEqualTo(VersionUtil.v1_11_2_R01) && (vanish != ISettings.KeepInvPolicy.KEEP || bind != ISettings.KeepInvPolicy.KEEP)) {
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for (final ItemStack stack : event.getEntity().getInventory()) {
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if (stack != null) {
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if (stack != null && !MaterialUtil.isAir(stack.getType())) {
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if (stack.getEnchantments().containsKey(Enchantment.VANISHING_CURSE)) {
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if (vanish == ISettings.KeepInvPolicy.DELETE) {
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event.getEntity().getInventory().remove(stack);
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@ -217,10 +218,12 @@ public class EssentialsEntityListener implements Listener {
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}
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}
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}
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// Now check armor
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final ItemStack[] armor = event.getEntity().getInventory().getArmorContents();
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for (int i = 0; i < armor.length; i++) {
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final ItemStack stack = armor[i];
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if (stack != null) {
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if (stack != null && !MaterialUtil.isAir(stack.getType())) {
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if (stack.getEnchantments().containsKey(Enchantment.VANISHING_CURSE)) {
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if (vanish == ISettings.KeepInvPolicy.DELETE) {
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armor[i] = null;
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@ -244,6 +247,24 @@ public class EssentialsEntityListener implements Listener {
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}
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}
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event.getEntity().getInventory().setArmorContents(armor);
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// Now check offhand
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if (VersionUtil.getServerBukkitVersion().isHigherThanOrEqualTo(VersionUtil.v1_9_R01)) {
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final ItemStack stack = event.getEntity().getInventory().getItemInOffHand();
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//noinspection ConstantConditions
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if (stack != null && !MaterialUtil.isAir(stack.getType())) {
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final boolean isVanish = stack.getEnchantments().containsKey(Enchantment.VANISHING_CURSE);
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final boolean isBind = stack.getEnchantments().containsKey(Enchantment.BINDING_CURSE);
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if (isVanish || isBind) {
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event.getEntity().getInventory().setItemInOffHand(null);
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if ((isVanish && vanish == ISettings.KeepInvPolicy.DROP) || (isBind && bind == ISettings.KeepInvPolicy.DROP)) {
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if (!event.getDrops().contains(stack)) {
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event.getDrops().add(stack);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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package com.earth2me.essentials.craftbukkit;
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import com.earth2me.essentials.utils.VersionUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -15,15 +16,13 @@ import java.util.Map;
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/*
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* This class can be removed when https://github.com/Bukkit/CraftBukkit/pull/193 is accepted to CraftBukkit
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*/
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public final class InventoryWorkaround {
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/*
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Spigot 1.9, for whatever reason, decided to merge the armor and main player inventories without providing a way
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to access the main inventory. There's lots of ugly code in here to work around that.
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*/
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private static final int USABLE_PLAYER_INV_SIZE = 36;
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// Hot-ish code so cache
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private static Boolean hasMainHandSupport = null;
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private static final boolean IS_OFFHAND = VersionUtil.getServerBukkitVersion().isHigherThanOrEqualTo(VersionUtil.v1_9_R01);
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private InventoryWorkaround() {
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}
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@ -201,87 +200,45 @@ public final class InventoryWorkaround {
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@SuppressWarnings("deprecation")
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public static void setItemInMainHand(final Player p, final ItemStack item) {
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if (hasMainHandSupport == null) {
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try {
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p.getInventory().setItemInMainHand(item);
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hasMainHandSupport = true;
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} catch (final Throwable e) {
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p.setItemInHand(item);
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hasMainHandSupport = false;
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}
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} else {
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if (hasMainHandSupport) {
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if (IS_OFFHAND) {
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p.getInventory().setItemInMainHand(item);
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} else {
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p.setItemInHand(item);
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}
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}
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}
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@SuppressWarnings("deprecation")
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public static void setItemInMainHand(final EntityEquipment invent, final ItemStack item) {
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if (hasMainHandSupport == null) {
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try {
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invent.setItemInMainHand(item);
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hasMainHandSupport = true;
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} catch (final Throwable e) {
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invent.setItemInHand(item);
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hasMainHandSupport = false;
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}
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} else {
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if (hasMainHandSupport) {
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if (IS_OFFHAND) {
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invent.setItemInMainHand(item);
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} else {
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invent.setItemInHand(item);
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}
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}
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}
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@SuppressWarnings("deprecation")
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public static void setItemInMainHandDropChance(final EntityEquipment invent, final float chance) {
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if (hasMainHandSupport == null) {
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try {
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invent.setItemInMainHandDropChance(chance);
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hasMainHandSupport = true;
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} catch (final Throwable e) {
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invent.setItemInHandDropChance(chance);
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hasMainHandSupport = false;
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}
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} else {
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if (hasMainHandSupport) {
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if (IS_OFFHAND) {
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invent.setItemInMainHandDropChance(chance);
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} else {
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invent.setItemInHandDropChance(chance);
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}
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}
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}
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public static void setItemInOffHand(final Player p, final ItemStack item) {
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// This assumes that all builds that support a main hand also support an off hand.
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if (hasMainHandSupport == null || hasMainHandSupport) {
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try {
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if (IS_OFFHAND) {
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p.getInventory().setItemInOffHand(item);
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hasMainHandSupport = true;
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} catch (final Throwable e) {
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hasMainHandSupport = false;
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}
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}
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}
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public static int clearItemInOffHand(final Player p, final ItemStack item) {
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// This should be added because if `/clear` itself is not initilized it will return an Error: null.
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if (hasMainHandSupport == null || hasMainHandSupport) {
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try {
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if (IS_OFFHAND) {
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int removedAmount = 0;
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if (p.getInventory().getItemInOffHand().getType().equals(item.getType())) {
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removedAmount = p.getInventory().getItemInOffHand().getAmount();
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p.getInventory().setItemInOffHand(null);
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}
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hasMainHandSupport = true;
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return removedAmount;
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} catch (final Throwable e) {
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hasMainHandSupport = false;
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}
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}
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return 0;
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}
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