Add 1.21.4 Tree Types

This commit is contained in:
JRoy 2024-12-03 17:44:00 -05:00 committed by Josh Roy
parent c37064ff74
commit baa8258936
2 changed files with 5 additions and 5 deletions

View File

@ -86,7 +86,7 @@ public final class MaterialUtil {
"OAK_SIGN", "SPRUCE_SIGN",
"CRIMSON_SIGN", "WARPED_SIGN",
"MANGROVE_SIGN", "CHERRY_SIGN",
"BAMBOO_SIGN");
"BAMBOO_SIGN", "PALE_OAK_SIGN");
WALL_SIGNS = EnumUtil.getAllMatching(Material.class, "WALL_SIGN",
"ACACIA_WALL_SIGN", "BIRCH_WALL_SIGN",
@ -94,21 +94,21 @@ public final class MaterialUtil {
"OAK_WALL_SIGN", "SPRUCE_WALL_SIGN",
"CRIMSON_WALL_SIGN", "WARPED_WALL_SIGN",
"MANGROVE_WALL_SIGN", "CHERRY_WALL_SIGN",
"BAMBOO_WALL_SIGN");
"BAMBOO_WALL_SIGN", "PALE_OAK_WALL_SIGN");
HANGING_SIGNS = EnumUtil.getAllMatching(Material.class, "ACACIA_HANGING_SIGN", "BIRCH_HANGING_SIGN",
"DARK_OAK_HANGING_SIGN", "JUNGLE_HANGING_SIGN",
"OAK_HANGING_SIGN", "SPRUCE_HANGING_SIGN",
"CRIMSON_HANGING_SIGN", "WARPED_HANGING_SIGN",
"MANGROVE_HANGING_SIGN", "CHERRY_HANGING_SIGN",
"BAMBOO_HANGING_SIGN");
"BAMBOO_HANGING_SIGN", "PALE_OAK_HANGING_SIGN");
HANGING_WALL_SIGNS = EnumUtil.getAllMatching(Material.class, "ACACIA_WALL_HANGING_SIGN", "BIRCH_WALL_HANGING_SIGN",
"DARK_OAK_WALL_HANGING_SIGN", "JUNGLE_WALL_HANGING_SIGN",
"OAK_WALL_HANGING_SIGN", "SPRUCE_WALL_HANGING_SIGN",
"CRIMSON_WALL_HANGING_SIGN", "WARPED_WALL_HANGING_SIGN",
"MANGROVE_WALL_HANGING_SIGN", "CHERRY_WALL_HANGING_SIGN",
"BAMBOO_WALL_HANGING_SIGN");
"BAMBOO_WALL_HANGING_SIGN", "PALE_OAK_WALL_HANGING_SIGN");
}
private MaterialUtil() {

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@ -1427,7 +1427,7 @@ tradeSignEmptyOwner=<dark_red>There is nothing to collect from this trade sign.
tradeSignFull=<dark_red>This sign is full\!
tradeSignSameType=<dark_red>You cannot trade for the same item type.
treeCommandDescription=Spawn a tree where you are looking.
treeCommandUsage=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp>
treeCommandUsage=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp|paleoak>
treeCommandUsage1=/<command> <tree|birch|redwood|redmushroom|brownmushroom|jungle|junglebush|swamp>
treeCommandUsage1Description=Spawns a tree of the specified type where you're looking
treeFailure=<dark_red>Tree generation failure. Try again on grass or dirt.