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Add cross-version support to MobData
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@ -1,6 +1,7 @@
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package com.earth2me.essentials;
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import com.earth2me.essentials.craftbukkit.InventoryWorkaround;
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import com.earth2me.essentials.utils.EnumUtil;
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import com.earth2me.essentials.utils.StringUtil;
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import org.bukkit.DyeColor;
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import org.bukkit.Material;
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@ -53,9 +54,9 @@ public enum MobData {
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BAY_HORSE("bay", EntityType.HORSE, Horse.Color.BROWN, true),
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BROWN_HORSE("brown", EntityType.HORSE, Horse.Color.BROWN, false),
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SADDLE_HORSE("saddle", EntityType.HORSE, Data.HORSESADDLE, true),
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GOLD_ARMOR_HORSE("goldarmor", EntityType.HORSE, Material.GOLDEN_HORSE_ARMOR, true),
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DIAMOND_ARMOR_HORSE("diamondarmor", EntityType.HORSE, Material.DIAMOND_HORSE_ARMOR, true),
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ARMOR_HORSE("armor", EntityType.HORSE, Material.IRON_HORSE_ARMOR, true),
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GOLD_ARMOR_HORSE("goldarmor", EntityType.HORSE, EnumUtil.getMaterial("GOLDEN_HORSE_ARMOR", "GOLD_BARDING"), true),
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DIAMOND_ARMOR_HORSE("diamondarmor", EntityType.HORSE, EnumUtil.getMaterial("DIAMOND_HORSE_ARMOR", "DIAMOND_BARDING"), true),
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ARMOR_HORSE("armor", EntityType.HORSE, EnumUtil.getMaterial("IRON_HORSE_ARMOR", "IRON_BARDING"), true),
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SIAMESE_CAT("siamese", EntityType.OCELOT, Ocelot.Type.SIAMESE_CAT, true),
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WHITE_CAT("white", EntityType.OCELOT, Ocelot.Type.SIAMESE_CAT, false),
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RED_CAT("red", EntityType.OCELOT, Ocelot.Type.RED_CAT, true),
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@ -66,12 +67,12 @@ public enum MobData {
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BABY_ZOMBIE("baby", EntityType.ZOMBIE.getEntityClass(), Data.BABYZOMBIE, true),
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ADULT_ZOMBIE("adult", EntityType.ZOMBIE.getEntityClass(), Data.ADULTZOMBIE, true),
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DIAMOND_SWORD_ZOMBIE("diamondsword", EntityType.ZOMBIE.getEntityClass(), Material.DIAMOND_SWORD, true),
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GOLD_SWORD_ZOMBIE("goldsword", EntityType.ZOMBIE.getEntityClass(), Material.GOLDEN_SWORD, true),
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GOLD_SWORD_ZOMBIE("goldsword", EntityType.ZOMBIE.getEntityClass(), EnumUtil.getMaterial("GOLDEN_SWORD", "GOLD_SWORD"), true),
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IRON_SWORD_ZOMBIE("ironsword", EntityType.ZOMBIE.getEntityClass(), Material.IRON_SWORD, true),
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STONE_SWORD_ZOMBIE("stonesword", EntityType.ZOMBIE.getEntityClass(), Material.STONE_SWORD, false),
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SWORD_ZOMBIE("sword", EntityType.ZOMBIE.getEntityClass(), Material.STONE_SWORD, true),
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DIAMOND_SWORD_SKELETON("diamondsword", EntityType.SKELETON, Material.DIAMOND_SWORD, true),
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GOLD_SWORD_SKELETON("goldsword", EntityType.SKELETON, Material.GOLDEN_SWORD, true),
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GOLD_SWORD_SKELETON("goldsword", EntityType.SKELETON, EnumUtil.getMaterial("GOLDEN_SWORD", "GOLD_SWORD"), true),
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IRON_SWORD_SKELETON("ironsword", EntityType.SKELETON, Material.IRON_SWORD, true),
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STONE_SWORD_SKELETON("stonesword", EntityType.SKELETON, Material.STONE_SWORD, false),
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SWORD_SKELETON("sword", EntityType.SKELETON, Material.STONE_SWORD, true),
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