Fix Simplified Chinese machine translation (#40)

* Fix Simplified Chinese machine translation

Not finished yet

* Finish translate

* 优化翻译

「有研究显示,打字的时候不喜欢在中文和英文之间加空格的人,感情路都走得很辛苦,有七成的比例会在 34 岁的时候跟自己不爱的人结婚,而其余三成的人最后只能把遗产留给自己的猫。毕竟爱情跟书写都需要适时地留白。

与大家共勉之。」——vinta/paranoid-auto-spacing

* Merged credits into a single line

Co-authored-by: Intelli <6790859+Intelli@users.noreply.github.com>
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流光溢彩 2021-07-16 06:16:16 +08:00 committed by GitHub
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# CoreProtect Language File (zh-CN)
# Origin: Intelli, Translator: DreamVoid
ACTION_NOT_SUPPORTED: "不支持该操作。"
AMOUNT_BLOCK: "{0} {块|块}"
AMOUNT_CHUNK: "{0} {大块|大块}"
AMOUNT_ENTITY: "{0} {实体|实体}"
AMOUNT_ITEM: "{0} {物品|物品}"
AMOUNT_BLOCK: "{0}个{方块|方块块}"
AMOUNT_CHUNK: "{0}个{区块|区块}"
AMOUNT_ENTITY: "{0}{实体|实体}"
AMOUNT_ITEM: "{0}{物品|物品}"
API_TEST: "API 测试成功。"
CACHE_ERROR: "警告:验证时出错 {0} 缓存。"
CACHE_RELOAD: "强制重新加载 {制图|世界} 从数据库缓存。"
CACHE_ERROR: "警告: 验证缓存 {0} 时出错。"
CACHE_RELOAD: "强制从数据库缓存重新加载{映射|世界} 。"
CHECK_CONFIG: "请检查 config.yml"
COMMAND_NOT_FOUND: "命令 ”{0}“ 未找到。"
COMMAND_NOT_FOUND: "找不到命令 “{0}”"
COMMAND_THROTTLED: "请稍等片刻,然后重试。"
CONTAINER_HEADER: "容器交易"
DATABASE_BUSY: "数据库繁忙。请稍后再试。"
CONTAINER_HEADER: "容器物品变更"
DATABASE_BUSY: "数据库繁忙,请稍后重试。"
DATABASE_INDEX_ERROR: "无法验证数据库索引。"
DATABASE_LOCKED_1: "数据库锁定。等待长达 15 秒..."
DATABASE_LOCKED_2: "数据库已在使用中。请再试一次。"
DATABASE_LOCKED_3: "要禁用数据库锁定,请设置“database-lock: false”。"
DATABASE_LOCKED_1: "数据库已被锁定请等待至少15秒后重试..."
DATABASE_LOCKED_2: "数据库已在使用请再试一次。"
DATABASE_LOCKED_3: "要禁用数据库锁定,请在配置文件中设置“database-lock: false”。"
DATABASE_LOCKED_4: "禁用数据库锁定可能会导致数据损坏。"
DATABASE_UNREACHABLE: "数据库无法访问。丢弃数据并关闭。"
DEVELOPMENT_BRANCH: "检测到开发分支,跳过补丁脚本。"
DIRT_BLOCK: "在你下方放置了一个泥土。"
DATABASE_UNREACHABLE: "数据库无法访问。正在丢弃数据并关闭。"
DEVELOPMENT_BRANCH: "检测到开发分支,跳过补丁脚本。"
DIRT_BLOCK: "在你下方放置了一个泥土。"
DISABLE_SUCCESS: "成功!已禁用 {0}"
ENABLE_FAILED: "{0} 无法启动。"
ENABLE_SUCCESS: "{0} 已启用!"
ENJOY_COREPROTECT: "享受 {0}?加入我们 Discord"
FINISHING_CONVERSION: "完成数据转换。请稍等..."
FINISHING_LOGGING: "完成数据记录。请稍等..."
FIRST_VERSION: "初始数据库:{0}"
GLOBAL_LOOKUP: "不要指定半径来进行全局查找。"
GLOBAL_ROLLBACK: "用 ”{0}“做一个全球 {回滚|恢复}"
HELP_ACTION_1: "将查限制为一个动作。"
HELP_ACTION_2: "例子:[a:block], [a:+block], [a:-block] [a:click], [a:container], [a:inventory], [a:item], [a:kill], [a:chat], [a:command], [a:sign], [a:session], [a:username]"
ENABLE_SUCCESS: "{0} 成功启用!"
ENJOY_COREPROTECT: "对 {0} 感到满意吗?请加入我们 Discord"
FINISHING_CONVERSION: "正在完成数据转换,请稍等..."
FINISHING_LOGGING: "正在完成数据记录,请稍等..."
FIRST_VERSION: "初始数据库: {0}"
GLOBAL_LOOKUP: "请勿在执行全局查询时指定半径。"
GLOBAL_ROLLBACK: "使用 ”{0}“做一个全局{回滚|恢复}"
HELP_ACTION_1: "将查限制为一个动作。"
HELP_ACTION_2: "例子: [a:block], [a:+block], [a:-block] [a:click], [a:container], [a:inventory], [a:item], [a:kill], [a:chat], [a:command], [a:sign], [a:session], [a:username]"
HELP_COMMAND: "显示附加信息。"
HELP_EXCLUDE_1: "排除块/用户。"
HELP_EXCLUDE_2: "例子:[e:stone], [e:Notch], [e:stone,Notch]"
HELP_EXCLUDE_1: "排除方块/玩家。"
HELP_EXCLUDE_2: "例子: [e:stone], [e:Notch], [e:stone,Notch]"
HELP_HEADER: "{0} 帮助"
HELP_INCLUDE_1: "包括块/实体。"
HELP_INCLUDE_2: "例子:[i:stone], [i:zombie], [i:stone,wood,bedrock]"
HELP_INSPECT_1: "启用检查器后,可以:"
HELP_INSPECT_2: "左键单击以查看展示位置。"
HELP_INSPECT_3: "右键单击以查看相邻的删除。"
HELP_INSPECT_4: "放置一个块以查看移除情况。"
HELP_INSPECT_5: "在液体中放置一个方块以查看放置位置。"
HELP_INSPECT_6: "右键单击以查看宝箱交易。"
HELP_INSPECT_7: "提示:您可以只使用“/co i”。"
HELP_INSPECT_COMMAND: "切换块检查器。"
HELP_INCLUDE_1: "包括块/实体。"
HELP_INCLUDE_2: "例子: [i:stone], [i:zombie], [i:stone,wood,bedrock]"
HELP_INSPECT_1: "启用检查器后,可以:"
HELP_INSPECT_2: "左键单击以查看谁放置了那个方块。"
HELP_INSPECT_3: "右键单击以查看哪个相邻方块被破坏。"
HELP_INSPECT_4: "放置一个方块以查看放置位置的破坏记录。"
HELP_INSPECT_5: "在液体中放置一个方块以查看谁放置的液体。"
HELP_INSPECT_6: "右键单击门、箱子等以查看交互情况。"
HELP_INSPECT_7: "提示: 您可以只使用“/co i”进行快速查询。"
HELP_INSPECT_COMMAND: "切换方块检查开启或关闭。"
HELP_LIST: "显示所有命令的列表。"
HELP_LOOKUP_1: "命令快捷方式。"
HELP_LOOKUP_2: "查看其他页面。"
HELP_LOOKUP_COMMAND: "查找块数据。"
HELP_LOOKUP_2: "在查询记录后使用以查看日志"
HELP_LOOKUP_COMMAND: "高级方块数据查询。"
HELP_NO_INFO: "命令的信息“{0}“ 未找到。"
HELP_PARAMETER: "请参阅 ”{0}\" 了解详细的参数信息。"
HELP_PARAMS_1: "执行 {查找|回滚|恢复}."
HELP_PARAMS_2: "指定用户 {查找|回滚|恢复}."
HELP_PARAMS_3: "指定时间 {查找|回滚|恢复}."
HELP_PARAMS_4: "限制 {查找|回滚|恢复} 到一个半径。"
HELP_PARAMS_5: "限制 {查找|回滚|恢复} 到一个动作。"
HELP_PARAMS_6: "包括块/实体 {查找|回滚|恢复}."
HELP_PARAMS_7: "排除块/用户 {查找|回滚|恢复}."
HELP_PARAMS_1: "执行{查找|回滚|恢复}."
HELP_PARAMS_2: "指定{查找|回滚|恢复}的玩家."
HELP_PARAMS_3: "指定{查找|回滚|恢复}的时间."
HELP_PARAMS_4: "限制{查找|回滚|恢复}到一个半径。"
HELP_PARAMS_5: "限制{查找|回滚|恢复}到一个动作。"
HELP_PARAMS_6: "包括块/实体{查找|回滚|恢复}."
HELP_PARAMS_7: "排除方块/玩家{查找|回滚|恢复}."
HELP_PURGE_1: "删除旧数据。"
HELP_PURGE_2: "例如,”{0}\" 将删除超过一个月的所有数据,只保留最近 30 天的数据。"
HELP_PURGE_COMMAND: "删除旧块数据。"
HELP_PURGE_2: "例如,”{0} 将删除超过一个月的所有数据只保留最近30天的数据。"
HELP_PURGE_COMMAND: "删除旧的方块数据。"
HELP_RADIUS_1: "指定半径区域。"
HELP_RADIUS_2: "例子:[r:10] (只在你 10 个街区内进行更改"
HELP_RADIUS_2: "例子: [r:10] 只影响以你为中心的10个区块"
HELP_RELOAD_COMMAND: "重新加载配置文件。"
HELP_RESTORE_COMMAND: "恢复块数据。"
HELP_ROLLBACK_COMMAND: "回滚块数据。"
HELP_RESTORE_COMMAND: "恢复块数据。"
HELP_ROLLBACK_COMMAND: "回滚块数据。"
HELP_STATUS: "查看插件状态。"
HELP_STATUS_COMMAND: "显示插件状态。"
HELP_TELEPORT: "传送。"
HELP_TELEPORT: "传送到一个地点。"
HELP_TIME_1: "指定时间。"
HELP_TIME_2: "例子:[t:2w,5d,7h,2m,10s], [t:5d2h], [t:2.50h]"
HELP_USER_1: "指定用户。"
HELP_USER_2: "例子:[u:Notch], [u:Notch,#enderman]"
HELP_TIME_2: "例子: [t:2w,5d,7h,2m,10s], [t:5d2h], [t:2.50h]"
HELP_USER_1: "指定玩家。"
HELP_USER_2: "例子: [u:Notch], [u:Notch,#enderman]"
INCOMPATIBLE_ACTION: "”{0}\" 不能与那个动作一起使用。"
INSPECTOR_ERROR: "检查已经 {启用|禁用}."
INSPECTOR_TOGGLED: "现在检查员 {启用|禁用}."
INTEGRATION_ERROR: "无法 {初始化|禁用} {0} 日志记录。"
INTEGRATION_SUCCESS: "{0} 登录成功 {初始化|禁用}."
INTEGRATION_VERSION: "无效的 {0} 版本找到。"
INTERACTIONS_HEADER: "玩家"
INVALID_ACTION: "这不是有效的动。"
INSPECTOR_ERROR: "检查已经{启用|禁用}."
INSPECTOR_TOGGLED: "检查已{启用|禁用}."
INTEGRATION_ERROR: "无法{初始化|禁用} {0} 日志记录。"
INTEGRATION_SUCCESS: "{0} 成功 {初始化|禁用}."
INTEGRATION_VERSION: "找到无效的 {0} 版本。"
INTERACTIONS_HEADER: "玩家互"
INVALID_ACTION: "这不是有效的。"
INVALID_BRANCH_1: "插件版本无效(未设置分支)。"
INVALID_BRANCH_2: "要继续,请将项目分支设置为“开发”。"
INVALID_BRANCH_3: "运行开发代码可能会导致数据损坏。"
INVALID_CONTAINER: "请检查有效的容器。"
INVALID_CONTAINER: "请检查有效的容器。"
INVALID_DONATION_KEY: "无效的捐赠密钥。"
INVALID_INCLUDE: "”{0}\" 是无效的块/实体名称。"
INVALID_INCLUDE_COMBO: "那是无效的块/实体组合。"
INVALID_INCLUDE: "”{0}\" 是无效的块/实体名称。"
INVALID_INCLUDE_COMBO: "那是无效的块/实体组合。"
INVALID_RADIUS: "请输入有效的半径。"
INVALID_SELECTION: "{0} 未找到选择。"
INVALID_USERNAME: "”{0}\" 是一个无效的用户名。"
INVALID_SELECTION: "{0} 的选择未找到。"
INVALID_USERNAME: "玩家名”{0}”无效。"
INVALID_WORLD: "请指定一个有效的世界。"
LATEST_VERSION: "最新版本: {0}"
LINK_DISCORD: "Discord: {0}"
LINK_DOWNLOAD: "下载:{0}"
LINK_PATREON: "Patreon: {0}"
LINK_WIKI_BLOCK: "块名称:{0}"
LINK_WIKI_ENTITY: "实体名称:{0}"
LOGGING_ITEMS: "{0} 要记录的项目。请稍等..."
LINK_WIKI_BLOCK: "块名称: {0}"
LINK_WIKI_ENTITY: "实体名称: {0}"
LOGGING_ITEMS: "{0} 物品等待记录,请稍等..."
LOGGING_TIME_LIMIT: "已达到记录时间限制。丢弃数据并关闭。"
LOOKUP_BLOCK: "{0} {放置|破} {1}."
LOOKUP_CONTAINER: "{0} {添加|删除} {1} {2}."
LOOKUP_HEADER: "{0} 结果"
LOOKUP_INTERACTION: "{0} {点击|} {1}."
LOOKUP_ITEM: "{0} {拾起|放下} {1} {2}."
LOOKUP_LOGIN: "{0} 已记录 {进|出}."
LOOKUP_BLOCK: "{0} {放置|} {1}."
LOOKUP_CONTAINER: "{0} {放入|取出} {1} {2}."
LOOKUP_HEADER: "{0} 查询结果"
LOOKUP_INTERACTION: "{0} {点击|杀} {1}."
LOOKUP_ITEM: "{0} {拾起|丢弃} {1} {2}."
LOOKUP_LOGIN: "{0} {登入|离开}."
LOOKUP_PAGE: "页 {0}"
LOOKUP_ROWS_FOUND: "{0} {行|行} 成立。"
LOOKUP_SEARCHING: "查找搜索。请稍等..."
LOOKUP_STORAGE: "{0} {存|取} {1} {2}."
LOOKUP_ROWS_FOUND: "已找到{0}{行|行}。"
LOOKUP_SEARCHING: "正在搜索,请稍等..."
LOOKUP_STORAGE: "{0} {放入|取出} {1} {2}."
LOOKUP_TIME: "{0} 前"
LOOKUP_USERNAME: "{0} 登录为 {1}."
LOOKUP_VIEW_PAGE: "要查看页面,请键入“{0}”。"
MAXIMUM_RADIUS: "最大{查找|回滚|恢复} 半径是 {0}."
MISSING_ACTION_USER: "要使用该操作,请指定用户。"
MISSING_LOOKUP_TIME: "请指定时间 {查找|回滚|恢复}."
MISSING_LOOKUP_USER: "请指定用户或 {方块|半径}."
MISSING_PARAMETERS: "请用 ”{0}”。"
MISSING_ROLLBACK_RADIUS: "你没有指定一个 {回滚|恢复} 半径。"
MISSING_ROLLBACK_USER: "你没有指定一个 {回滚|恢复} 用户。"
LOOKUP_USERNAME: "{0} 已登入为 {1}."
LOOKUP_VIEW_PAGE: "要查看一个页面,请输入“{0}”。"
MAXIMUM_RADIUS: "最大{查找|回滚|恢复}半径是 {0}."
MISSING_ACTION_USER: "要使用该标识符,请指定玩家名。"
MISSING_LOOKUP_TIME: "请指定{查找|回滚|恢复}时间."
MISSING_LOOKUP_USER: "请指定查找玩家或查找{方块|半径}."
MISSING_PARAMETERS: "请使用 ”{0}”。"
MISSING_ROLLBACK_RADIUS: "你没有指定{回滚|恢复}半径。"
MISSING_ROLLBACK_USER: "你没有指定{回滚|恢复}的玩家操作。"
MYSQL_UNAVAILABLE: "无法连接到 MySQL 服务器。"
NO_DATA: "没有找到数据 {0}."
NO_DATA_LOCATION: "不 {数据|交易|互动|消息} 成立。"
NO_PERMISSION: "您无权这样做。"
NO_DATA: "在{0}中没有找到数据"
NO_DATA_LOCATION: "没有{数据|存取|交互|消息}在此位置被找到。"
NO_PERMISSION: "你没有权限执行此操作。"
NO_RESULTS: "未找到结果。"
NO_RESULTS_PAGE: "不 {结果|数据} 找到那个页面。"
NO_ROLLBACK: "不 {待定|上一个} 找到回滚/恢复。"
PATCH_INTERRUPTED: "升级中断。将在重新启动时重试。"
PATCH_OUTDATED_1: "无法升级早于 {0}."
PATCH_OUTDATED_2: "请升级支持的版本 CoreProtect."
PATCH_PROCESSING: "处理新数据。请稍等..."
PATCH_SKIP_UPDATE: "跳绳 {表|索引} {更新|创建|删除} 上 {0}."
PATCH_STARTED: "表演 {0} 升级。请稍等..."
NO_RESULTS_PAGE: "没有在指定页面找到{结果|数据}。"
NO_ROLLBACK: "{等待的|上一个}回滚/恢复没有被找到。"
PATCH_INTERRUPTED: "升级中断,将在服务器重新启动时重试。"
PATCH_OUTDATED_1: "无法升级早于 {0} 的数据库."
PATCH_OUTDATED_2: "请升级到受支持的 CoreProtect 版本."
PATCH_PROCESSING: "正在处理新数据,请稍等..."
PATCH_SKIP_UPDATE: "在 {0} 跳过{表|索引}{更新|创建|删除}."
PATCH_STARTED: "准备{0}的升级,请稍等..."
PATCH_SUCCESS: "成功升级到 {0}."
PATCH_UPGRADING: "正在进行数据库升级请稍等..."
PLEASE_SELECT: "请选择:”{0}“ ”{1}”。"
PATCH_UPGRADING: "正在进行数据库升级请稍等..."
PLEASE_SELECT: "请选择: ”{0}“或”{1}”。"
PREVIEW_CANCELLED: "预览已取消。"
PREVIEW_CANCELLING: "正在取消预览..."
PREVIEW_CONTAINER: "您无法预览容器事务。"
PREVIEW_IN_GAME: "您只能在游戏中预览回滚。"
PURGE_ABORTED: "清除失败数据库可能已损坏。"
PREVIEW_CONTAINER: "您无法预览容器存取。"
PREVIEW_IN_GAME: "您只能在游戏中预览回滚操作。"
PURGE_ABORTED: "清除失败数据库可能已损坏。"
PURGE_ERROR: "无法处理 {0} 数据!"
PURGE_FAILED: "清除失败。请稍后再试。"
PURGE_IN_PROGRESS: "正在清除请稍后再试。"
PURGE_MINIMUM_TIME: "您只能清除早于 {0} {天|小时}."
PURGE_FAILED: "数据清除失败,请稍后再试。"
PURGE_IN_PROGRESS: "正在清除数据,请稍后再试。"
PURGE_MINIMUM_TIME: "您只能清除早于{0}{天|小时}的数据."
PURGE_NOTICE_1: "请注意,这可能需要一些时间。"
PURGE_NOTICE_2: "在完成之前不要重新启动服务器。"
PURGE_OPTIMIZING: "优化数据库。请稍等..."
PURGE_PROCESSING: "加工 {0} 数据..."
PURGE_REPAIRING: "正在尝试修复。这可能要花点时间..."
PURGE_ROWS: "{0} {行|行} 删除的数据。"
PURGE_OPTIMIZING: "正在优化数据库,请稍等..."
PURGE_PROCESSING: "处理{0}数据..."
PURGE_REPAIRING: "正在尝试修复,这可能需要一定的时间..."
PURGE_ROWS: "{0}{行|行}的数据已被删除。"
PURGE_STARTED: "数据清除开始于“{0}”。"
PURGE_SUCCESS: "数据清除成功。"
RELOAD_STARTED: "正在重新加载配置 - 请稍候。"
RELOAD_SUCCESS: "配置成功重新加载。"
ROLLBACK_ABORTED: "回滚或恢复中止。"
ROLLBACK_CHUNKS_FOUND: "成立 {0} {大块|大块} 修改。"
ROLLBACK_CHUNKS_MODIFIED: "修改的 {0}/{1} {大块|大块}."
ROLLBACK_COMPLETED: "{回滚|恢复|预览} 完成“{0}”。"
ROLLBACK_EXCLUDED_USERS: "排除 {用户|用户}:“{0}”。"
ROLLBACK_INCLUDE: "{包括|不包括} {块|实体|目标} {类型|类型}:“{0}”。"
ROLLBACK_IN_PROGRESS: "回滚/恢复已在进行。"
ROLLBACK_LENGTH: "所用的时间:{0} {秒|秒}."
ROLLBACK_MODIFIED: "{修改|修改} {0}."
ROLLBACK_RADIUS: "半径:{0} {块|块}."
RELOAD_SUCCESS: "配置文件已重新加载。"
ROLLBACK_ABORTED: "回滚或恢复中止。"
ROLLBACK_CHUNKS_FOUND: "找到{0}{区块|区块}需要更改。"
ROLLBACK_CHUNKS_MODIFIED: "已修改{0}/{1}{区块|区块}."
ROLLBACK_COMPLETED: "{回滚|恢复|预览}在{0}内完成。"
ROLLBACK_EXCLUDED_USERS: "排除{玩家|玩家}: “{0}”。"
ROLLBACK_INCLUDE: "{包括|不包括}{块|实体|目标}{类型|类型}: “{0}”。"
ROLLBACK_IN_PROGRESS: "一个回滚/恢复操作已在进行。"
ROLLBACK_LENGTH: "花费时间: {0}{秒|秒}."
ROLLBACK_MODIFIED: "{修改|正在修改}{0}."
ROLLBACK_RADIUS: "半径: {0}{块|块}."
ROLLBACK_SELECTION: "半径设置为“{0}”。"
ROLLBACK_STARTED: "{回滚|恢复|预览} 开始于“{0}”。"
ROLLBACK_TIME: "时间范围:{0}."
ROLLBACK_WORLD_ACTION: "受限于 {世界|行动} ”{0}”。"
SIGN_HEADER: "签消息"
STATUS_CONSUMER: "消费者: {0} {项目|项目} 在队列中。"
STATUS_DATABASE: "数据库: 使用 {0}."
STATUS_INTEGRATION: "{0}: 整合 {启用|禁用}."
STATUS_LICENSE: "执照: {0}"
ROLLBACK_STARTED: "{回滚|恢复|预览}开始于“{0}”。"
ROLLBACK_TIME: "时间范围: {0}."
ROLLBACK_WORLD_ACTION: "限制{世界|行动}为 ”{0}”。"
SIGN_HEADER: "签消息"
STATUS_CONSUMER: "消费者: {0}个{项目|项目} 在队列中。" # TO DO: What is "CONSUMER" in game?
STATUS_DATABASE: "数据库: 正在使用 {0}."
STATUS_INTEGRATION: "{0}: 合并{启用|禁用}."
STATUS_LICENSE: "协议: {0}"
STATUS_VERSION: "版本: {0}"
TELEPORTED: "传送到 {0}."
TELEPORTED_SAFETY: "将你传送到安全地。"
TELEPORT_PLAYERS: "传送命令只能玩家使用。"
TIME_DAYS: "{0} {天|天}"
TIME_HOURS: "{0} {小时|小时}"
TIME_MINUTES: "{0} {分钟|分钟}"
TIME_SECONDS: "{0} {秒|秒}"
TIME_WEEKS: "{0} {周|周}"
TELEPORTED_SAFETY: "将你传送到安全地。"
TELEPORT_PLAYERS: "传送命令只能作为玩家使用。"
TIME_DAYS: "{0}{天|天}"
TIME_HOURS: "{0}{小时|小时}"
TIME_MINUTES: "{0}{分钟|分钟}"
TIME_SECONDS: "{0}{秒|秒}"
TIME_WEEKS: "{0}{周|周}"
UPDATE_ERROR: "检查更新时出错。"
UPDATE_HEADER: "{0} 更新"
UPDATE_NOTICE: "注意:{0} 现在可用。"
UPGRADE_IN_PROGRESS: "正在进行升级请稍后再试。"
USER_NOT_FOUND: "用户“{0}“ 未找到。"
UPDATE_NOTICE: "注意: {0} 现在可用。"
UPGRADE_IN_PROGRESS: "正在进行升级请稍后再试。"
USER_NOT_FOUND: "玩家“{0}”未找到。"
USING_MYSQL: "使用 MySQL 用于数据存储。"
USING_SQLITE: "使用 SQLite 用于数据存储。"
VALID_DONATION_KEY: "有效的捐赠密钥。"
VERSION_NOTICE: "版本 {0} 现在可用。"
VERSION_NOTICE: "版本{0}现在可用。"
VERSION_REQUIRED: "{0} {1} 或更高的要求。"
WORLD_NOT_FOUND: "世界 ”{0}“ 未找到。"
WORLD_NOT_FOUND: "世界“{0}”未找到。"